wizman87, the reason the texture was sharp inside the game was because you restarted the video component AFTER “/r_picmip 0” was run in the console.
You can do this manually without quitting and reloading the game and your map with the command “/vid_restart” but in your case when you quit the game, thinking nothing had changed, recompiled your map, and loaded the map again, the ‘new’ setting of “/r_picmip 0” stayed from befoer, leaving your textures at full sharpness.
By default, Enemy Territory has r_picmip set to 1. The value of r_picmip is how many times all loaded textuers are cut in half both horizontally and vertically. I.E. 1 means a 128x128 texture is resized to 64x64, 2 means the same texture would be resized to 32x32, 3 would be resized to 16x16, etc. Changing this setting requires the video renderer to be restarted, either by reloading the map again, resetting the video renderer with vid_restart, or quitting and restarting the game itself.