My Custom Texture is Blurred?


(wizman87) #1

I am having a problem with one of my custom textures. When I put it on a block for example, the texture looks fine in GTKRadiant, but when I go into the game and look at it, its like completely blurred out, but all the rest of the level looks just fine? :banghead:
Anyone know what the problem might be? :???:

Thanks.

PS. The texture “DOES NOT” have a shader file attached to it. :eek:


(Loffy) #2

Hi!
What size is the custom texture, 128 x 128, 256 x 256 ?
Have you tried the surface inspector? When in radiant, select the texture (Ctrl+SHIFT+left mouse click), hit “S” to bring up the surface inspector and work with the scale and the fit of the texture.
// Loffy


(wizman87) #3

The custom texture is 128x128, and yes I have used the surface inspector even before I posted a post about my question. I was saying that it looks fine and perfect in GtkRadiant, but when I go into the game its the same size, same texture, everything, but its blurred some. Maybe i’ll make some pictures next time to show ya.


(mouse) #4

Could it be that you turned your r_picmip to a value higher then 0? If so then that is whats causing the ‘blur’.


(wizman87) #5

whats r_picmip, i’m still kind of a beginner to mapping lol help plz? :smiley:


(mouse) #6

Well thats an ingame command to make you textures less detailed, you say that everywhere but ingame it looks good, so I thought maybe thats why… Just go load your map and type /r_picmip in your console to look what its set to. A value of 0 gives the best quality.


(wizman87) #7

I’ve tried it in the console, still same thing, any other ideas? :???:


(RAV3N) #8

theres the exact same thread 3 or 4 down from this


(amazinglarry) #9

Yes captain, but this was originally in the General Discussion forum… I don’t believe they saw the “exact same thread”.


(wizman87) #10

Can anyone give a link to the specific thread? Thanks.


(RAV3N) #11

see same thread :wink:

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8769


(wizman87) #12

I posted that post… But I figured more people would respond here in General Discussion, lol. Does anyone still have any answers for me!!! I’ll try putting in another custom texture to see if its still blurry.


(wizman87) #13

Hey I just did the same texture, same exact thing with the surface inspector, now its not blurry anymore, i’m like wtf? Stupid messed up GtkRadiant lol. !@#$%

Anyways, thanks for trying to help me out guys!


(WolfWings) #14

wizman87, the reason the texture was sharp inside the game was because you restarted the video component AFTER “/r_picmip 0” was run in the console.

You can do this manually without quitting and reloading the game and your map with the command “/vid_restart” but in your case when you quit the game, thinking nothing had changed, recompiled your map, and loaded the map again, the ‘new’ setting of “/r_picmip 0” stayed from befoer, leaving your textures at full sharpness.

By default, Enemy Territory has r_picmip set to 1. The value of r_picmip is how many times all loaded textuers are cut in half both horizontally and vertically. I.E. 1 means a 128x128 texture is resized to 64x64, 2 means the same texture would be resized to 32x32, 3 would be resized to 16x16, etc. Changing this setting requires the video renderer to be restarted, either by reloading the map again, resetting the video renderer with vid_restart, or quitting and restarting the game itself.