due lack of time, i will publish tutorial within few next days.
last year i invented a method for enemy territory for nearly perfect clipping self-made models.
all these buildings are the same, the model is ase file. i had to find a way for clipping rotated buildings for carentan map that i was working before. it was few quite innovatic techniques to build a real conversion.
in this ‘revolutionary’ video i show u 3 methods, with short commentary underneath:
- manual clipping - not even worth attempt, as this is a building that you can go inside.
- spawnflags 2 - ‘cocky’ auto clipping, corners are made ‘square-ish’ wich make player not able to go between rooms, a lot of walls are not solid. completly waste of time, and has huge impact on fps.
- my method - the model acts in 95% like normal brushwork. weapon clipping etc is all perfect, and all textures can keep their surfaceparms, like shot glass sound, wood, metal etc. with a bit of work and new netradiant u could make solid wall by adding few lines to ur shader files. there is no impact on fps (none that is worth talking about, i consider it less than 1 fps).
any questions - feel free to ask.
