Honestly, I don’t have a lot to say about the game. In my personal opinion, it is in a pretty good state. There are a few minor changes and tweaks to be made, but thats about it.
(Suggestion): Increase the credit reward per mission slightly. Right now, putting aside mission bonuses, you pull in anywhere from 90-250 per match. Maybe up this by 25%. I understand that grind needs to be present in any game with any sort of progression, even though I hate it, but increasing the reward slightly might help in the long run. I don’t want to play 40-50 matches before being able to afford a 50k credit merc while trying to acquire some nice loadout cards.
(Suggestion): Give us the ability to create a group with friends from our steam friends list instead of frantically trying to join the same server. I understand that you may want to discourage the idea of pre-mades in quick joins, but we still want to play with our friends without going through the hassle of finding servers with enough people but enough empty spots. Maybe limit the party to 2 or 3 in a group to avoid pre mades.
(Suggestion): Add a few more mercs(obviously!)
(Suggestion): Add one or two more maps (I know you are working on this, but just wanted to mention it.) I do like the fact that there arent 20 maps to choose from. I like having a small handful of maps instead of a lot that don’t get used).
(Suggestion): Give the player more of an idea as to the direction of the airstrike bombs. I toss an airstrike out down an open road where the EV is crawling up, and the air strike comes in perpendicular with only one or two bombs hitting instead of in line with the road where all of the bombs would hit. This is frustrating.
(Observation): Melee feels clunky. Simply and short, but melee feels clunky and it seems difficult to judge the distance of your melee swing when trying to knife someone.
(Observation): I sometimes wonder about the shots that some people make. Im not making bot accusations, but sometimes I have the drop on someone when sniping, take my time aiming at their head and fire, but my shot just missed because it hit the very very top of the ledge they are ducking under instead of their head. That same person will see me, and fire a shot. When I look at the where the shot came from and where it traveled to, I see often that it traveled through walls. My question is, how come mine did not travel ever so slightly through the ledge and theirs did? This happens all the time, several times a night.
(Observation): Nader needs to be tweaked down just a hair. Im sure many people feel this way and there are many that disagree. She is not OP, but just needs a tweak somewhere. She seems to be more viable in more situations than most with her crowd clearing nades, objective destroying nades, objective defensing nades, blindly lobbing them around corners…
(Observation): Skyhammer’s airstrike sometimes does not go off. I would toss it in out in the open, not indoors and not under a bridge, and it would just 'poof’but no airstrike. This happened a few times last night.
Overall, Im having a blast with this game. It really is a gem. You can tell that it is still in its infancy but given some care this can be a great game!
