My 2 cents so far...


(Cesmode) #1

Honestly, I don’t have a lot to say about the game. In my personal opinion, it is in a pretty good state. There are a few minor changes and tweaks to be made, but thats about it.

(Suggestion): Increase the credit reward per mission slightly. Right now, putting aside mission bonuses, you pull in anywhere from 90-250 per match. Maybe up this by 25%. I understand that grind needs to be present in any game with any sort of progression, even though I hate it, but increasing the reward slightly might help in the long run. I don’t want to play 40-50 matches before being able to afford a 50k credit merc while trying to acquire some nice loadout cards.

(Suggestion): Give us the ability to create a group with friends from our steam friends list instead of frantically trying to join the same server. I understand that you may want to discourage the idea of pre-mades in quick joins, but we still want to play with our friends without going through the hassle of finding servers with enough people but enough empty spots. Maybe limit the party to 2 or 3 in a group to avoid pre mades.

(Suggestion): Add a few more mercs(obviously!)

(Suggestion): Add one or two more maps (I know you are working on this, but just wanted to mention it.) I do like the fact that there arent 20 maps to choose from. I like having a small handful of maps instead of a lot that don’t get used).

(Suggestion): Give the player more of an idea as to the direction of the airstrike bombs. I toss an airstrike out down an open road where the EV is crawling up, and the air strike comes in perpendicular with only one or two bombs hitting instead of in line with the road where all of the bombs would hit. This is frustrating.

(Observation): Melee feels clunky. Simply and short, but melee feels clunky and it seems difficult to judge the distance of your melee swing when trying to knife someone.

(Observation): I sometimes wonder about the shots that some people make. Im not making bot accusations, but sometimes I have the drop on someone when sniping, take my time aiming at their head and fire, but my shot just missed because it hit the very very top of the ledge they are ducking under instead of their head. That same person will see me, and fire a shot. When I look at the where the shot came from and where it traveled to, I see often that it traveled through walls. My question is, how come mine did not travel ever so slightly through the ledge and theirs did? This happens all the time, several times a night.

(Observation): Nader needs to be tweaked down just a hair. Im sure many people feel this way and there are many that disagree. She is not OP, but just needs a tweak somewhere. She seems to be more viable in more situations than most with her crowd clearing nades, objective destroying nades, objective defensing nades, blindly lobbing them around corners…

(Observation): Skyhammer’s airstrike sometimes does not go off. I would toss it in out in the open, not indoors and not under a bridge, and it would just 'poof’but no airstrike. This happened a few times last night.

Overall, Im having a blast with this game. It really is a gem. You can tell that it is still in its infancy but given some care this can be a great game!


(Szakalot) #2

take a look at this:

If an airstrike doesn’t go off it means there wasn’t a direct vertical line from where it went ‘poof’ to the skybox.

It is possible for an enemy to obstruct the airstrike, making it act like a grenade; rather than an airstrike.


(watsyurdeal) #3

Not sure how people figure Nader is too strong when Fragger has better nades, more HP, and better primaries.


(Szakalot) #4

many people don’t know how to cook the nades, LMG also got harder to use with recent nerfs.

With Nader you can just spam and get random damage&kills


(Yak) #5

Airstrikes always come in perpendicular from where you threw it. Look for the line coming out of it, that’s the line the bombs will follow. If it looks like their bullet went through the wall to hit you, that’s just lag because on their screen they shot you out in the open.

As far as I know, they’re planning to add a party for pubs.


(watsyurdeal) #6

many people don’t know how to cook the nades, LMG also got harder to use with recent nerfs.

With Nader you can just spam and get random damage&kills[/quote]

Yea but 67% of the time I get nothing from just spam, it’s all about those directs.


(Szakalot) #7

many people don’t know how to cook the nades, LMG also got harder to use with recent nerfs.

With Nader you can just spam and get random damage&kills[/quote]

Yea but 67% of the time I get nothing from just spam, it’s all about those directs.[/quote]

against weak players, or on a chaotic 8v8 server spam will work pretty well


(Aazhyd) #8

quote=“coolTanker;13239”: Increase the credit reward per mission slightly. Right now, putting aside mission bonuses, you pull in anywhere from 90-250 per match. Maybe up this by 25%. I understand that grind needs to be present in any game with any sort of progression, even though I hate it, but increasing the reward slightly might help in the long run. I don’t want to play 40-50 matches before being able to afford a 50k credit merc while trying to acquire some nice loadout cards.
[/quote]

While the credits you earn for finishing a game are not great, there’s a ton to win from other sources:

Daily missions: 500, 750 or 1000 each. New missions every 3 hours!
Daily bonuses: 500 for first game of each type each day and another 500 for first win of the day.

That means it’s pretty easy to rack up at least 3000 credits alone per day, without counting in the game rewards. If you’re really fanatic, 10K credits is easily made each day.


(Amerika) #9

[quote=“coolTanker;13239”]

(Suggestion): Increase the credit reward per mission slightly. Right now, putting aside mission bonuses, you pull in anywhere from 90-250 per match. Maybe up this by 25%. I understand that grind needs to be present in any game with any sort of progression, even though I hate it, but increasing the reward slightly might help in the long run. I don’t want to play 40-50 matches before being able to afford a 50k credit merc while trying to acquire some nice loadout cards.[/quote]

This is a F2P game so there is going to be tradeoffs in regards to time/money. You are going to spend more time if you don’t want to pay. But, you’ll probably recall, that even $60 titles require you to play for hours and hours before you get things unlocked. So in that regard it’s pretty fair. And there is quite a few ways to be very efficient in how many credits you earn vs. time played. It would be nice if we were just given everything but the devs do need to make money and the system they’ve employed is pretty fair for both them and players from my perspective.

(Suggestion): Give us the ability to create a group with friends from our steam friends list instead of frantically trying to join the same server. I understand that you may want to discourage the idea of pre-mades in quick joins, but we still want to play with our friends without going through the hassle of finding servers with enough people but enough empty spots. Maybe limit the party to 2 or 3 in a group to avoid pre mades.

Do what everyone else does. Join a server with no players or only a couple and it will fill up fast. And learn to have fun when playing against your friends. That can make for the best times when you get beat or you beat your friends and you’re all on the same voice coms. If you want to coordinate and be more tactical go play ranked with you and 4 other friends.

(Suggestion): Add a few more mercs(obviously!)

(Suggestion): Add one or two more maps (I know you are working on this, but just wanted to mention it.) I do like the fact that there arent 20 maps to choose from. I like having a small handful of maps instead of a lot that don’t get used).

More mercs are coming! One this week hopefully and there is another map in the works called Dome. I do hope that they get on the ball and create a bunch of new maps though and/or release a map SDK and allow the community to submit maps. Harnessing the power of a game’s community is one of the best things a game dev could do so hopefully that happens soon.

(Suggestion): Give the player more of an idea as to the direction of the airstrike bombs. I toss an airstrike out down an open road where the EV is crawling up, and the air strike comes in perpendicular with only one or two bombs hitting instead of in line with the road where all of the bombs would hit. This is frustrating.

This sounds like you just have a bit of inexperience with airstrikes and how they work. Or possibly you are running one of those FPS configs that removes a lot of the telltale markers of an incoming airstrike making it harder to spot. I do agree that they should be more noticeable. The lasers on the ground are kind of neat but sometimes they get lost in the terrain and aren’t very visible. I want them to just add some smoke that everyone can see a bit more easily similar to how it worked in past games. If the lasers worked every time then it would be fine but they don’t.

(Observation): Melee feels clunky. Simply and short, but melee feels clunky and it seems difficult to judge the distance of your melee swing when trying to knife someone.

Try using the mouse 2 version of the melee strike instead in a knife fight. It has tons and tons of active frames where the knife/bat will just sit out there and be able to hit somebody or they will run into it causing maximum damage.

(Observation): I sometimes wonder about the shots that some people make. Im not making bot accusations, but sometimes I have the drop on someone when sniping, take my time aiming at their head and fire, but my shot just missed because it hit the very very top of the ledge they are ducking under instead of their head. That same person will see me, and fire a shot. When I look at the where the shot came from and where it traveled to, I see often that it traveled through walls. My question is, how come mine did not travel ever so slightly through the ledge and theirs did? This happens all the time, several times a night.

Spin the camera and notice exactly where the shot came from. Most of the time people mistake shots going through walls when in fact they actually just went past the edge. You can spin the camera and see exactly where those shots come from and most of the time I thought I was around the corner when I was not. Also, part of this is due to lag compensation where on their screen you weren’t around the corner. So if one or both of you has extremely high latency things like this can happen more often.

No bot/cheat lets you shoot/clip through terrain that I’ve ever heard of in this game.

(Observation): Nader needs to be tweaked down just a hair. Im sure many people feel this way and there are many that disagree. She is not OP, but just needs a tweak somewhere. She seems to be more viable in more situations than most with her crowd clearing nades, objective destroying nades, objective defensing nades, blindly lobbing them around corners…

She is annoying but as you said not OP. Her nades are annoying and martyrdom is annoying. But her best weapon is her ability to herd or kill with some nade spam then finish off with a rather great weapon.

(Observation): Skyhammer’s airstrike sometimes does not go off. I would toss it in out in the open, not indoors and not under a bridge, and it would just 'poof’but no airstrike. This happened a few times last night.

This is by design. His airstrike turns into a grenade when an airstrike can’t be called in. So if you throw it indoors or under the tank it will be a normal grenade instead of an airstrike. However, you get a severely reduced CD. Skyhammer is pretty useful on maps like Underground due to this where Arty and Kira are a bit less viable.

Overall, Im having a blast with this game. It really is a gem. You can tell that it is still in its infancy but given some care this can be a great game!

I completely agree :slight_smile: