Thanks, with a bit of tweaking it did what I was after 
I’ve uploaded what I did to your map to make it work ‘my’ way, and then explain the differences:
http://theburrow.co.uk/et/bridge.zip
Differences:
1 - Satchelable (such a minor point, but might as well mention it!)
2 - Got rid of the missing entities and associated script lines 
3 - I noticed that you have it set so that dyno will only blow the bridge from fully blown if it’s placed on the end bit, IE the func_constructible. I felt this wouldn’t work in my map (note how regardless of what stage the fueldump gates are at, a satchel will blow in the same locations). This is quite possibly a design choice of yours, so I’m not going to say it’s wrong, just that my one I’ve changed how it works 
I noticed you get some setstate errors in the console from your template, but this is most likely due to cutting from a working map and missing the odd bit. I tidied this up though.
Anyway, now I can see it’s simple, I’m trying to work out what I was doing wrong - but thanks for this anyway, helped me immensely!