But what is your well thought out plan based upon? Prior experience. A well thought out plan is nothing but trial and error that works the first time!
Yeah you can call the whole hypothesis experimenting trial and error as well but then you’re back at playing word-games again which is something you seem to be very fond of.
Only because you change their definition. Lets get on the same page here.
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How do you define “trial and error” play? How is it different from other categories (and what other categories are there?)
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Why is Trial And Error play less desirable to it’s alternative?
If you ignore these questions (as you ignored them when Senethro asked them) we can conclude that you concede this point.
Then I’m sorry for you. That must really suck.
I’m sorry for you too, if you can’t see past the facade to the game mechanics working behind the scenes. Game Theory and game design really are fascinating subjects. I can recommended a few books if you are interested.
I seem to think everyone needs to think for themselves. That can include incorporating things other people do, which is fine as long as you’ve considered it yourself.
You value creativity and innovation. That’s great. You do seem to get offended if other people copy an existing build. I’m not sure I understand why. What does it matter to you if someone manages to find a great build by themselves of if they read about it on the forum (or see it in a game and copy it)? The end result is exactly the same.
Unfortunately in games like this, most people do like to win, so everyone is innovating and trying to find the optimal build. This isn’t a problem if there is a variety of viable options. If, however, there is only one or two builds that are tournament-viable, then everyone winds up being the same. This is not due to people “copying,” it is rather due to an imbalance in the choices. I’m hoping Brink can strike that balance.
The only way to ensure that people are innovating by themselves (instead of copying) is to prevent all discussion anywhere on builds and loadouts. This is obviously not possible. With or without a respecing cost the meta-game will evolve as thousands and thousands of trials are run and the community will zero-in on optimal builds. The only thing a restraint does is slow down the process artificially and frustrate people who have chosen wrong.
A restraint on respeccing means people won’t change specs lightly and thus discourages both trial and error as well as copy cat behaviour.
Again: Can you describe what makes trial and error or copy cat behavior undesirable? Why are they bad? You seem to assume that everyone agrees on this point and refuse to define it.