[QUOTE=Weeohhweeohh;274058]I will concede the fact that your willy nilly have and change everything whenever you want system is less restrictive then the one in place now. Saying the one in place now is restrictive depends on how you use it. Persistent character development is something I’m all about. I think it’s the bee’s knees to be honest.
The system has been described as MMO caliber character building (right up my ally). I actually have to invest my time and thought on how to build him that best suits my play style. If I, on a whim, decide to totally change him mid match would destroy the investment into him. He just becomes a load out. Just another tool used to get from point A to point B. He has no personality and there isn’t anything that ties him to me. Just some pixels. Watering down game design by giving everyone everything they want seems to me to be a cop out.
I would rather play a game I’m invested in then a game where I just mindlessly kill stuff. That’s just my opinion. [/quote]
OK, I’ll accept this. We have different values in this case. I can understand the appeal of a persistent character (mmm, that’s good dopamine), I simply don’t value it as much as the skill of dynamically adapting your abilities to your situation. This is why I’d support a character development system that restricts changing perks but does let you sub-out characters. Even if only once per match, it would be enough to help deal with holes in your team’s composition.
