I’m trying to figure out how it’s possible that this has occured:

That shadow doesn’t appear to be ray-traced, because it’s blobular and jagged. There’s a shadow like this all around the building including underneath the correct shadow (I verfied this by moving the sun).
Here’s my shader for the skybox:
textures/superman/duck_supermansky
{
qer_editorimage textures/superman/daysky_ft.tga
surfaceparm noimpact
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm sky
q3map_sun .95 .85 .9 125 300 82
q3map_globaltexture
q3map_lightsubdivide 512
skyparms env/wilyduck/daysky - -
}
It doesn’t make any sense. I renamed the shader a couple times to make sure there were no conflictions.
Compiling with -light -fast.
What’s happening? Am I doing something wrong?


