Although the multiplayer is very biased to certain classes and ways of playing, I think an incentive to being the victor would be interesting to see if it did so by not necessarily using stats [or at least using them in a good way].
I was watching the video that takes places after the round and I always see myself in it. I am not sure if the top players are inserted into these roles or not [I heard that this was the case] but it would be interesting to allow the top player to choose a victory screen/video that played after the round. The top 2nd and 3rd players would be inserted into a role in that video in some way.
I don’t meant he same video’s they have now though. I’m thinking more along the lines of actual glorious victory video’s. Imagine you win a round and you choose a screen that portray’s your character in some bad ass cut scene with a couple of his brosef’s by his side. I think this would be a much more interesting way to bask in your good work.
I would like some kind of stats to RUN behind the scenes of this though. Perhaps the top kills, top overall, top command posts acquired, etc… Not just best medic, best Op…
The top overall player, though, would get to choose what cut scene to play and if he doesn’t choose within a time frame, a default one is chosen. Not only does everyone see your character in all his bad-ass-ness, but you get to enjoy it that much more knowing everyone is checking out the game leader, you, at that same moment.
I think this is something that could be done with an SDK out since the likelihood of SD working on something like this is really small.
The stats at the moment don’t seem to matter much to me since I usually don’t get very high unless I’m really trying to. If I focus more on my team winning, I don’t get anything for it at the end. Perhaps this is something of a stat tangent…
I find this would allow for some real feeling of victory after a round… Just a thought…

