Hi,
ive tried to redo this example map here
http://shaderlab.com/q3map2/samples/map_sl_canyon.zip
But i NEVER got a working map 
My frist problem is that under unknown circumstances GTK Radiant crashes while loading an ase file. After playing with the 3dsmax export options for ase files if got it working. The next problem was the texture path, i solved this too.
But after compiling a map with an ase model, the map loads but when the ase model comes into the players view, the map crashes and im back in quake3s main menu…
Ive tried the 3ds format, the same geometric object loads very fine in radiant and the map loads and works - only the texture isnt there - arrrr !!! 
So, how can i get something similar like the canyon map ?
My idea was a map with MUCH parts build in 3dsmax and then compiled into a map. Are there some shitty limits, hints, bugs or something ?
After 2 days working on this damn problem im near to jump from a bridge 





