Moving Water Shader - Pushing Player


(demoneye) #1

Is it possible to write a water shader that will push the player in the direction of the flowing water?

DeMoNeye


(Karloff) #2

unfortunately the good ol’ quake contentflag of ‘push’ (?) is gone. You can only try to simulate it with movers or swarms of trigger_push’es. :frowning:
//kf.

ed: brain


(kat) #3

what’s the location the water is in like?? a shallow stream?? if the player can touch the bottom (walk on it) you give it a slight angle and then do a copy/paste texture with ‘slick’ (raise this slightly above the bottom surface), the player will slide in the slight direction of the slope???


(demoneye) #4

There’s no direction on the slick surfaceparm - so you can slide against the tide :frowning:

DeMoNeye


(twt_thunder) #5

I will bump this thread and ask how to do this? I know there are maps with it


(-SSF-Sage) #6

Trigger push should work with small push.


(twt_thunder) #7

ok, never used trigger push, how does it work?

EDIT: cant find any trigger push either


(Loffy) #8

Hi. It is a trigger_multiple that points to a target_push.
:stroggtapir:


(twt_thunder) #9

[QUOTE=Loffy;495480]Hi. It is a trigger_multiple that points to a target_push.
:stroggtapir:[/QUOTE]
ok, thx loffy

with a little fiddle I got it working…thx again to both