Is it possible to write a water shader that will push the player in the direction of the flowing water?
DeMoNeye
Is it possible to write a water shader that will push the player in the direction of the flowing water?
DeMoNeye
unfortunately the good ol’ quake contentflag of ‘push’ (?) is gone. You can only try to simulate it with movers or swarms of trigger_push’es.
//kf.
ed: brain
what’s the location the water is in like?? a shallow stream?? if the player can touch the bottom (walk on it) you give it a slight angle and then do a copy/paste texture with ‘slick’ (raise this slightly above the bottom surface), the player will slide in the slight direction of the slope???
There’s no direction on the slick surfaceparm - so you can slide against the tide
DeMoNeye
I will bump this thread and ask how to do this? I know there are maps with it
ok, never used trigger push, how does it work?
EDIT: cant find any trigger push either
[QUOTE=Loffy;495480]Hi. It is a trigger_multiple that points to a target_push.
:stroggtapir:[/QUOTE]
ok, thx loffy
with a little fiddle I got it working…thx again to both