Someone please help…
In one of my maps, I have a tank. On the top is a button. The idea is, the tank moves around, and when the button is pressed, the tank fires. But I can’t get the shooter_mortar to fire. How do I go about this? As soon as I set it as a script_mover, it doesn’t work…
Moving an entity
I mean, if you could bind an origin to the trigger, and then make the origin a script_mover, or maybe change the Origin key on the trigger, it should be possible…
basic problem is that you can’t have one brush be part of 2 entities, at least afaik…
Is it possible to change an entity’s origin key via script? If I could do that, I could just set it to something else to move it…
unfortunately - i guess no, but you could place a row of triggers in the way of the tank and trigger them on when the tank reaches the trigger (well somehow…) at least you would have some places to decide if you shoot or not…? don’t know if this can work well though
I guess - if I could make enough triggers. Hmm… Now I’ve just got the buttons to sort. Could you make them affected by the physics? So, I have:
|b___
Where b is a button, and I move | so: -->
So that this would push b forward, like so:
|b
Is that possible, or would they pass through each other, like so:
b|__
? Is there any way of giving b clipping to |, and vice versa?
Also, could any of the methods discussed be used in RtCW:ET? I might consider moving to ET if so…
you can’t move anything without it being part of a script mover, pushing normal brushes/patches/whatever is impossible, only thing affected is the player…
in ET i guess you could do that as a mod, instead of the mg42 on top of the tank you could place some other entity there, well that’s just a guess, ask at the ET forum, somebody might know