Aren’t you people getting tired of me yet?
As the topic says, I need to add a brush to an existing entity.
I usually end up removing the entity then selecting all the brushes including the new one and creating the entity all over again.
This seems like the hard way to do it.
I’m not trying to connect the new brush to the existing entity, I’m trying to group it in with the entity.
I know I could do this my making the new brush in worldspawn and then using a text editor I could edit the .map file to move the brush into the entity. This also seems like a hard way.
My third idea would be to duplicate one of the existing brushes in the entity and use that brush to build my new brush. I don’t know if that will work.
Is there a “move brush into entity” function in Radaint that I haven’t found yet?
Thanks for any help.

