Moving a new brush into an existing entity


(=PoW= Kernel 2.6.5) #1

Aren’t you people getting tired of me yet?

As the topic says, I need to add a brush to an existing entity.

I usually end up removing the entity then selecting all the brushes including the new one and creating the entity all over again.
This seems like the hard way to do it.

I’m not trying to connect the new brush to the existing entity, I’m trying to group it in with the entity.

I know I could do this my making the new brush in worldspawn and then using a text editor I could edit the .map file to move the brush into the entity. This also seems like a hard way.

My third idea would be to duplicate one of the existing brushes in the entity and use that brush to build my new brush. I don’t know if that will work.

Is there a “move brush into entity” function in Radaint that I haven’t found yet?

Thanks for any help.


(Ifurita) #2

http://planetwolfenstein.com/4newbies/entity.htm


(=PoW= Kernel 2.6.5) #3

Thanks Iffy.

DOH! Right click - I feel stupid.


(Chruker) #4

From Ifurita’s link:

The last entity you select is the entity from which all the brushes will take their properties. So here, I select my func_constructible last, since i want everything to be part of the wall constructible and not the MG constructible.

Nearly everytime I use this function I do it in the wrong order and end up having all the brushes moved into worldspawn :frowning:

So beware and do it right :slight_smile:


(=PoW= Kernel 2.6.5) #5

hehe - I’m already making that mistake.

I can back to this post to see what I was doing wrong and there it is.


(Ifurita) #6

Make a little test box for yourself and build your entites and scripts in there. It’s nice and controlled, compiles really fast, and when you’re done, you just copy everything and paste it into your map. In fact, you can build an entire map’s entities inside a test box, make sure everything works, then paste back into the your map.