[EDIT: fixed crack smoking typos]
If a mover drops along the Z axis, and lands on a dead body, the mover just bounces up and down rapidly until the body disappears. Then the mover goes along it’s merry way.
However, it’s no secret I have a rolling boulder in my map that drops vertically… and has the potential to land on a body sometimes.
So, what I’ve done, is move the clip portion of the mover up a bit… enough to not land on the dead body and continue motion. The model is still drawn properly… but this also means people can shoot through the bottom of the boulder 
Can anyone think of a more elegant solution to this problem?
mixed up things