something liek a lift… just horizontal moves after event spawn executed followspline 0 11 5000 wait
11 means: the first kind of lift moves on the spline 1 targeted at spline 0
=> intialize via spawn: followspline forward 1st_mover/spline1 speed wait
this works fine… the invisible_user 2 func_sxplosives and 2 func_doors move togehter with the frame of the kind of lift.
after it spawned it should be activateable by a func_iunvisible_user:
scriptddebug shows that follospline is executed !!!
but the mover doesn’t move!
script_mover, doors , explosives , invisible user , spline0 have all the same origin.
and as i had said it works fine if follospline is executed from spawn event.
there are only 2 plines targetes at each other, so the mover can move in 2 directions (it is just a faster way)
any ideas?
m1 (Scrioptname all moving entities have)
{
spawn
{
wait 300
followspline 0 10 100
alertentity d1 ( doors close and open automatically ... -> door1 (d1d = the other door of the 1st mover))
}
trigger move //executed by a script_trigger activated by the invisible_user
{
alertentity d1
followspline 0 10 900 wait
alertentity d1d
}
trigger back // moving back!
{
alertentity d1d
followspline 1 10 900 wait
alertentity d1
}
}