Mover hiccups ... [SOLVED]


(Yatta_Yatta-O_o) #1

Its my first post in the level design forum (second total <_<), however I use it alot already. I could find solutions to every problems Ive meet while working on my map so far, but this time I cant seem to find the answer :

I have a vehicule (script_mover) wich consists of a simple brush model with nothing particular. Everything works fine with it, it follow its spline smoothly until it suddendly decides that it’ll be better to drive on its side (its seems like it does a 90° roll rotation) and suddendly changes his mind back to the normal 4-wheels-on-ground. It does this twice on his path, very quickly. Obviously a player inside the vehicule have high chances to end up in pieces.

If done quite all the checks I could :
All the info_train_spline_main have no ‘angles’ (2 had, I removed those but it didnt change anything)
All the info_train_spline_main seems to have a valid ‘origin’
The script_mover doesnt have any ‘angles’ set
Ive tried to move the spline points a little, no effect
Ive tried tweaking the followspline parameters, no effect
btw here are the only commands applied to the mover :


		followpath 0 maf_sp_01 70 wait length 100
		followpath 0 maf_sp_02 70 wait length 100
		followpath 0 maf_sp_03 70 wait length 100
		followpath 0 maf_sp_04 50 wait length 50
		followpath 0 maf_sp_05 40 wait length 150
		followpath 0 maf_sp_06 30 wait length 50
		followpath 0 maf_sp_07 20 wait length -20
		followpath 0 maf_sp_08 0 wait length -20

Ive tried to change the negative values to positives, setting the 0 speed to non-zero value, and others things, nothing worked.

There was another weird thing with that script_mover, its that it was going backward, altough the script_mover pointed in the right direction in GTK (East, right ? I have another mover pointing the same direction and it works perfectly fine). I corrected that by turning it 180°.

So why does my vehicules has weird angle ‘hiccups’ ? Ill try tweaking again some values, but if anyone knows about this problem …

[edit] Nevermind, additional tweaking on the followpath parameters resolved the issue. Plus the fact my mover was going reverse seems to be due to the fact I used followpath instead of followspline. sorry.


(EB) #2

I think it’s brilliant that you figured it out on your own.
Congrats.

P.S. Welcome to SD forums.


(Yatta_Yatta-O_o) #3

Thakns :slight_smile: