I recently returned to Dirty Bomb following a spree of Team Fortress 2, and everything felt…off. The game, advertised as a fast-paced shoot-em-up multiplayer experience, actually was a lot slower than I remembered. I wondered if this was a result of being away from the game for so long, or if we’re actually being tricked into an illusion of speed, Sonic the Hedgehog style.
Since the numbers next to the little icons are the only indication of movement speed we have, and they aren’t expressed with a unit, I wanted to actually find out in real terms how fast the Mercs run. Keep in mind that this is mere speculation on my part.
We know the following:
- Dirty Bomb runs on the Unreal Engine.
- The Unreal Engine measures everything by the Unreal Unit. 1 Unreal Unit is exactly one centimeter.
- We are given a simple number with no unit and a little icon next to it.
- Dirty Bomb is still beta; most “finished” games would have a graphical indicator instead of a meaningless number for players to grasp. Maybe this means speed in in-game units?
My speculation is that the speeds given to Mercs in-game are centimeters per second. With this assumption in place, we can calculate the real speeds of the Mercs.
In-Game Speed(cm/s) x 1 km/100,000 cm x 3600 s/1 hr = Speed in km/h.
Simplified, In-Game Speed (cm/s) x 9/250 = Speed in km/h. (For those of you in Imperial countries, multiply kilometers by .62 to roughly estimate miles.)
The fastest Mercs in the game are Aura and Sparks, who run at a speed of 470. This means that with their melees out, while sprinting, they move at a top speed of 16.92 km/h (10.49 mph). Impressive compared to real-life humans, especially the fact that both of them can continue like this ad infinitum, but actually rather slow.
For the sake of comparison, a similar conversion (15/352 for those wondering) can turn Source’s Hammer Units/second into miles per hour. The TF2 Scout can run at 400 Hammer Units per second, which translates to 17.05 mph (27.49 km/h)…62% faster than Aura or Sparks sprinting with their melees out.
You know what? That’s not enough for me. I’m going to make a whole list of the Mercs from both games, with their real speeds calculated, and maybe we can see for ourselves.
Well, that’s eye-opening, now isn’t it? That’s Aura and Sparks, highlighted in the list. Look at all that stuff that’s faster than DB’s swiftest. Scout isn’t all that surprising, Demoman charging is clearly the fastest way around…but apparently the “average” speed Team Fortress classes can outpace the Fragile Speedsters of Dirty Bomb. Soldier doesn’t even need to rocket jump to escape a pursuing Proxy; and with Sniper’s greater speed compared to Vassili, he’d outmaneuver his foe in a sniper duel.