Right I have not been playing as them guys at Valve added the map workshop for CS GO. So I have been spending most of my free time hammering the **** out of it as that game has been starved of maps.
So I jumped back on tonight on a empty server (no one was playing in any case) just to have a quick run about, to say the least it was jarring. The mouse acceleration coupled with the huge weapons, that are pushed too far right. Made me decide to turn it off. The pistol is particularly weird, sliding across the screen giving no real benefit. I mean shouldn’t the pistol be brought up and not pulled across the screen, with a slight reduction in the FOV to get extra focus?
Maybe it’s nothing I don’t know but when playing at a higher FOV, I sort of expect that more of the weapon should be shown. With it being placed more in the center of the screen.
(Rant bit optional reading)
On a side note I think (hope) you should take a leaf out of Valves book, and have mod/SDK support. With map, skins, hats, weapons, attachments & anything else you can think of. Being made and sold by the community with you taking the lions share of the sales. It would save you with content creation, give you kudos & profits.
Also given that I have paid more for this free to play title than I do most full priced triple A titles. Other than access to an alpha & beta build what does a mug like myself get in the long run?
That said: the way mouse is handled in unreal in general means that there will always be a tiny bit of latency, at the very least of a frame. You could try disabling the one frame lag in the config files. The forum should have this listed somewhere.