To chavo_one who said:
“If you are trying to attach a mounted gun to a brushwork script_mover, then you are
hopelessly lost.”
I just answer that my early assumption was right: if it’s impossible then use the requested
ingame model as a tag support and attach it to your brushwork script_mover with a
modelscale that make it not renderable/visible.
The proof that it works is here:
http://perso.wanadoo.fr/serge.billault/misc/falcon.pk3
Once the map started jump into/use the allied land_speeder. You will notice that the pk3 does not contain any md3 model. That’s the difference between “cut/past” and “understanding of how it works”. And : no, chavo_one, i haven’t read from start to finish your thread and i dont want to. Beside this, SD or someone else should have mentioned that the health key is needed for the mounted gun to be usable (Thanks Chruker).
Thanks to the french S@DO clan for testing (www.sadoclan.com).
Mon pseudo quant je joue a wolfenstein est / my nickname on that server is : Bonne Bez.
Allez, aurevoir tout le monde. Passez une bonne journée.