Backsnip, did you get my PM?
Mountains/hills
Thanks dude. If I was an advanced mapper, I could make models of my own. One day, I’ll be able to make some of my own.
There is no problem to make models for people, if I can do it and help I’ll do as much as I can
Toilet doesn’t seem hard in low poly ^^
[QUOTE=BackSnip3;232081]There is no problem to make models for people, if I can do it and help I’ll do as much as I can
Toilet doesn’t seem hard in low poly ^^[/QUOTE]
I found a nice toilet model from project 51. Actually, it’s two models: a toilet seat, and the lid/flusher.
You said it BackSnip3. Lot of time! I do not intend to spend months on my huge maps. I do not create only a wall. I created mountains and deep sees of a huge harbour (for wolfsp.exe worlds and limitations) in my map sp_byblosharb.pk3
My results are not that bad for about 30 minutes of tuning work with a gray scale 256 colors height map bitmap (for tuning the height map)! Creating the basic height map does not need more than 2 or 3 minutes. Time counts a lot for me. When I created later the harbour walls, it took a little bit more time, maybe one hour or two.
Nevertheless, nice mapping for every one.
sd2009.
[QUOTE=sd2009;240533]You said it BackSnip3. Lot of time! I do not intend to spend months on my huge maps. I do not create only a wall. I created mountains and deep sees of a huge harbour (for wolfsp.exe worlds and limitations) in my map sp_byblosharb.pk3
My results are not that bad for about 30 minutes of tuning work with a gray scale 256 colors height map bitmap (for tuning the height map)! Creating the basic height map does not need more than 2 or 3 minutes. Time counts a lot for me. When I created later the harbour walls, it took a little bit more time, maybe one hour or two.
Nevertheless, nice mapping for every one.
sd2009.[/QUOTE]
When will your map be shown to the public as a beta? I’d like to see it.