For the person that said that “I’m the last type of person you want as a beta tester”, thanks for that cutting remark. It was very nice of you, and very mature.
And for the person who said I was overreacting, I was reacting based on BIG changes made within a 2 month period.
And to MissMurder, I understand it’s hard to show what the game will truly be like with only a few mercs and the little bit of content available right now.
Also, I did not run away from Dirty Bomb and uninstall it like a rage driven teenager. I still have the game installed and am constantly checking it to see if any of my concerns have been met.
Yes, I will need more time to play with the parkour system, but I’ve played dozens of games with similar movement systems that are MUCH more fluid. Granted, most of those have quite a bit more complexity… and bug abuse (butterflying in GunZ for instance [It was years ago… I don’t want to talk about it.]).
That said, my concerns about TTK and the loadout cards stand. If you’re balancing a powerful stationary medic around having the lowest HP in the game and dying so fast you barely get a chance to fight while your overpowered healing station is only countered by explosive, that’s a problem.
I mean, it’s different in a class based objective game like ETCW or ETQW where the classes had natural counters and uses in the game, but the way the mercs work in Dirty Bomb is more like “I’m bringing this loadout”. That is with the exception of several tech based mercenaries (with no warning which ones they are) that have much faster objective placement/defusing times.
I look at Dirty Bomb, and I see tons of potential. I can’t wait for it to be one of the games I’ve been looking for.
Unfortunately, right now it’s in the same lane Firefall is for me (and I’ve been around Firefall since Day 1 of their first CBT)… I’m going to sit and watch from afar, checking every now and then with a glimmer of hope in my eye. And parts of my chest that I’m pretty sure shouldn’t be tingling in that way.