Most Likely Final Thoughts on Dirty Bomb


(bubblesKeyboard) #21

@MissMurder We all believe you when you say you are dedicated to bringing us a fair, free to play model that will not tip scales in favor of people who put up money. However you must also understand that Nexon has burned us many times before; a good example being Combat Arms. Many of my friends that would otherwise be interested in this game turned it down when they say Nexon’s name on the package. This is to give you an idea of how scarred we are.

We are putting our faith in you with Dirty Bomb, but please don’t hurt us again. As the saying goes, fool me once, shame on you. Fool me twice…


(Amerika) #22

If you’re playing right you will almost never use ADS.


(Vyzx) #23

[quote=“bubblesKeyboard;5983”]However you must also understand that Nexon has burned us many times before; a good example being Combat Arms. Many of my friends that would otherwise be interested in this game turned it down when they say Nexon’s name on the package. This is to give you an idea of how scarred we are.
[/quote]

saw a post on reddit that said nexon is only publisher and does backend stuff like payment/support. how accurate that is… dunno.

anyway, a lot of people dislike nexon, a clarification would help (or thinking about it, maybe not if they DO have a hand at monetization :wink: )


(Nail) #24

the reddit post is correct, the game is developed by Splash Damage , Nexon is publisher and supplies support


(toolboxRhyme) #25

For the person that said that “I’m the last type of person you want as a beta tester”, thanks for that cutting remark. It was very nice of you, and very mature.

And for the person who said I was overreacting, I was reacting based on BIG changes made within a 2 month period.

And to MissMurder, I understand it’s hard to show what the game will truly be like with only a few mercs and the little bit of content available right now.

Also, I did not run away from Dirty Bomb and uninstall it like a rage driven teenager. I still have the game installed and am constantly checking it to see if any of my concerns have been met.

Yes, I will need more time to play with the parkour system, but I’ve played dozens of games with similar movement systems that are MUCH more fluid. Granted, most of those have quite a bit more complexity… and bug abuse (butterflying in GunZ for instance [It was years ago… I don’t want to talk about it.]).

That said, my concerns about TTK and the loadout cards stand. If you’re balancing a powerful stationary medic around having the lowest HP in the game and dying so fast you barely get a chance to fight while your overpowered healing station is only countered by explosive, that’s a problem.

I mean, it’s different in a class based objective game like ETCW or ETQW where the classes had natural counters and uses in the game, but the way the mercs work in Dirty Bomb is more like “I’m bringing this loadout”. That is with the exception of several tech based mercenaries (with no warning which ones they are) that have much faster objective placement/defusing times.

I look at Dirty Bomb, and I see tons of potential. I can’t wait for it to be one of the games I’ve been looking for.

Unfortunately, right now it’s in the same lane Firefall is for me (and I’ve been around Firefall since Day 1 of their first CBT)… I’m going to sit and watch from afar, checking every now and then with a glimmer of hope in my eye. And parts of my chest that I’m pretty sure shouldn’t be tingling in that way.


(Nail) #26

WTF is ETCW ?

I know RTCW and W:ET and ET:QW

if you’re new to the game there are mercs that counter most of the perceived OP stuff


(toolboxRhyme) #27

ETCW is W:ET. It’s the abbreviation for Enemy Territory: Castle Wolfenstein.


(Amerika) #28

It would appear that Enemy Territory has plenty of acronyms :slight_smile: RtCW:ET, ET:CW, W:ET and plain ole ET which is what I use. I’m sure we can come up with one or two more to thoroughly confuse everyone though!! :smiley:


(Eox) #29

I’m all for a longer TTK. I actually share a lot of point of view with OP, if not everything.

I really want to see that game with a better movement system, and a higher TKK. Let’s notice that higher TTK does not always mean increasing everyone’s health or nerfing all weapons : a higher TTK can be achieved though new movement mechanics, falloff, or maybe even new kind of skills.

If I had the control, I’d lower all damage output by 10, 15 or 20%. Then I’d introduce new movement mechanics that would fit the game very well, like siderolls or sliding. I’d also tweak weapon falloff.


(Nail) #30

the game’s name is Wolfenstein:Enemy Territory


(neg0ne) #31

interesting discussion. when i started beta testing it felt similar: i get insta killed, dont know where i get shot from, too low ttk and so on. to me it was a question of adapting the pace of the game. suddenly everything went way smother. ( well… if you play DB like CoD its no wonder you have issues.)

of course there needs to be some tweaking, but thats the meaning of testing.
im very pleased with the overall direction this is heading to.
last weekend the matchmaking went better for me - but hey thats why this is a test.

the configuration of mercs and squads need to be done in merc menue. at the start of each map you may ajust some things for a short amount of time. so the lock in screen doesnt show for hours.

id like to have the ability to slide

not shure if the increasing of TTK would change the game away from Objective to TDM. i think its fine the way it is - maybe some adjustments on certain weapons.


(Eox) #32

[quote=“neg0ne;6119”]interesting discussion. when i started beta testing it felt similar: i get insta killed, dont know where i get shot from, too low ttk and so on. to me it was a question of adapting the pace of the game. suddenly everything went way smother. ( well… if you play DB like CoD its no wonder you have issues.)

of course there needs to be some tweaking, but thats the meaning of testing.
im very pleased with the overall direction this is heading to.
last weekend the matchmaking went better for me - but hey thats why this is a test.

the configuration of mercs and squads need to be done in merc menue. at the start of each map you may ajust some things for a short amount of time. so the lock in screen doesnt show for hours.

id like to have the ability to slide

not shure if the increasing of TTK would change the game away from Objective to TDM. i think its fine the way it is - maybe some adjustments on certain weapons.
[/quote]

If it’s not raised too much, I positive that it will be a great improvement for the game, without turning the whole game into deathmatch. I’ll keep saying it. Small weapon damage nerf, more movement mechanics and small falloff increase for all weapons but maybe sniper rifles, and we should end with something even more enjoyable to play.


(toolboxRhyme) #33

I actually try to play Dirty Bomb like I would play any ET game. Except for that part where I sit in a bush with binoculars up spamming “ENEMY MINES HERE” in the first ET.

But because the TTK is so low, I just see players rushing into the attackers’ approach, taking high ground, then killing the attackers in under a second leaving them waiting for up to 30 seconds to actually play.

And because the TTK is so low, it’s nigh impossible to actually to defuse C4 after it’s planted because it only takes a few shots to get killed while you’re attempting to defuse.

That said, there are mercenaries that can defuse C4 more quickly, but we’re not told which ones they are until we try to defuse a bomb as one.

And those are, and have been, my main concerns.

EDIT: So I played a match on a west coast server finally (no thanks to the matchmaker), and the game isn’t as bad when there’s not a ton of lag. That said, I did test it, and Proxy is an engineer of sorts. Able to plant C4 in record time, build things super fast, and she has a handy dandy iPad for disabling C4.

But yeah, having tested some more, I still feel TTK is a bit too low, especially on shotguns.


(Eox) #34

More explicit stats should be done at the merc menu indeed. Stats about weapons could also be very welcomed while we’re at it. Make it explicit with real values given (not a bar like thingy with no number given). It’ll be easier like this to all players to give a nice feedback about weapons and easier to know what weapon could fit our playstyle while using cards.

Information is good.


(bubblesKeyboard) #35

When we took the key we agreed to test the game for developers. We’re essentially volunteering our time in the hopes that the time spent would be fun. This isn’t the end of the development and the game won’t always be fun and as beta testers its our job to understand that.


(toolboxRhyme) #36

Took the time to test movement more thoroughly. It’s okay, but it really needs a bit more. Could be a short wall run, or the ability to vault up ledges. Either will make it feel a bit better.

As for having more explicit stats, hell yes. If we could see the numbers for everything, it would be AMAZING.

Also, bubblesKeyboard, I volunteered my time as a beta tester for things like this thread. Feedback to try to help them make the game better.

And I still feel as though TTK is still too low with certain weapons (Proxy’s SMG seemed really, really ridiculous at long range).

EDIT: And it looks like I was wrong. I keep coming back to this thread with even more thoughts.


(smartIsland) #37

Full heartedly disagree with majority of posts here. TTK is on par with wolf. If you are not getting headshots you aren’t playing correctly. Movement is great, i don’t want to play with clunky brink mechanics and minor bunny hopping is about as much as I’m willing to deal with. I accept the load out / merc system as the consequence of a f2p game, I’m sure they will let you grind for everything (aka no exclusives for money) overall really happy with the gunplay currently


(Mustang) #38

Watched the video you linked, he used the lowest damage weapon in the game, didn’t aim for headshots, and missed a lot of the time (hitboxes are a lot tighter in this game than previous ones), so yea, the TTK looked high.

That said I also wish for a longer TTK, although it was already made slightly longer right before the test weekends.


(cosmopolitanSponge) #39

I think the problem about the game in the last test is the player development, if you know what I mean… people not using their class (or merc or whatever you guys call them) to their full potential and use teamwork and cooperation, it’s very understandable that people with mics work better than people without them cause they can easily communicate to their team and make it more of a fun game, so it’s not exactly the games problem, since they tried to use commands so that could use those things (but who wants to hear a merc telling you what to do?)