mortar problem


(IndyJones) #1

mortar is being eaten by my skies. how do i fix it? i have made a tracemap when there was only one big skybox.


(Higgins) #2

Your “Streets of Italy” does the same thing, you can’t use mortars as they explode them they hit the skybox.

Make sure you have ‘surfaceparm sky’ in the script.


(IndyJones) #3

i had streets of italy on my mind :wink:
here is my sky shader:

textures/italy/wolken
{
	qer_editorimage textures/italy/qer_sky.tga

	q3map_lightImage textures/italy/sky_detail1.tga

	q3map_sunExt 0.4 0.4 0.45  400 -30 45 16 12
	q3map_skyLight 140 3

	surfaceparm sky
	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm nodlight

	skyparms textures/italy/env/sky 1500 -

	nopicmip
	q3map_nofog
}

as you can see, there is a surfaceparm sky… :frowning:


(Higgins) #4

Seems like you have every thing you need. I had this problem once too, or some thing simular but I can’t remember what I added to the script to make it work.

Is the skybox fully chaulked? And then did you face select + texture with your sky?


(IndyJones) #5

my sky brushes have sky texture from all sides.


(murka) #6

They should have sky texture on visible sides and caulk on others.


(IndyJones) #7

i’ll give it a try.