Well, I managed to sort this reflecting water shader out… however now I can’t get it to look like the water’s moving…
surfaceparm nonsolid
surfaceparm water
surfaceparm fog
surfaceparm trans
surfaceparm nolightmap
^^ Above is the parameters I’m using
^^ Below is the other things I’m using
map textures/srefwat/water2.tga
blendFunc blend
rgbGen identity
alphaGen portal
deformVertexes move 90 0 0 //tillagd 1848
tcMod turb .25 0.2 1 0.02 //tillagd 1840
As far as I understand it, it’s the “tcMod” things that controls the “movement” of the texture? :F Though I’ve tried using tcMod scroll, tcMod transform and tcMod scale (Though this only resizes the texture, or am I wrong? :F) and ofcourse as you see above, the tcMod turb… uhm… however my water ain’t moving… can anyone tell me what I’m doing wrong? 
:\ Is it just a small problem somewhere in my shaderfile or have I written totally wrong params and things? :X
I did not throw away the idea of having reflecting water, just put that aside for awhile, till I got this water moving…
Anyways, thanks, got it working after you helped me now.
/hugs Lanz.