I’m sorry but any game that encourages positioning over actual gun fights with depth, I consider to be a tactical shooter. Cause those games aren’t about who’s better, it’s more about who’s in the right place or making the right moves. It’s a like a chess sim rather than a shooter.
But anyway, this game doesn’t need more recoil because all that mechanic is supposed to do is add more variables when the game has fast ttk.
For example, the only reason recoil works in cs go is because of the stop and shoot play style and recoil making each weapon it’s own animal.
In a game like this, where fights already last twice as long even with headshots, it’s just be out of place. The game doesn’t need it, the movement and speed at which the game is played is enough.