More MDS Trouble(The Great Crusade needs help :-\ )


(Malus) #1

Hi Y’all!

I’m a modeler for the GreatCrusade MOD
( http://www.greatcrusade.com/ ) and I’ve been playing around with the MDS filetype now for a while. And I must admit with very few results :sad:. Basicly what I did was just follow the steps from the tutorial that ‘Pants’ wrote a while ago. Used all the animations, Tags etc that came with it too. The only difference is that I used my own model and skins. It was basicly meant as a test to see if it would work, and if I could get it done.(obviously NOT!).

Anyway if you want to have a good laugh check the results of my efforts at this link :smile:
http://rtcw.web.easynet.be/crusade/forum/display_topic_threads.asp?ForumID=2&TopicID=86&PagePosition=1&ThreadPage=1

As you can see my model didn’t show up at all(??). We also got a lot of animations .script errors, asking for “MG42 idle” and a lot more. We thought this might be the problem. Another team-member who knows a lot more about coding and scripting then me, tried to adjust the sript, but this agian didn’t work out like we wanted. Actually it just gave the same results. So we thought if we make a version with no animtions at all, and just have a model standing still. We could still check if we where able to export a MDS file. But agian; the same results as before of my model not showing up at all ingame.

When I export(I use MAX 4.2) to MDS using Ticals exporter or the buildmds.exe from Graymatter I get no errors at all!
This leaves me very confused and I have no idea what I’m doing wrong. Is their anyone having the same kind problems? And was he/she able to solve it, or am I the only one? And am I asking realy stupid questions here?
So if anybody has any suggestions I would be very gratefull!

What I also was wondering: is there anyone in the RtcW “community” that has done ‘IT’ :wink:and has been able to create his own working MDS model for RtcW? Because when I look around all the other MODS, I see very little(none) progress concerning the MDS file. And this isn’t very hopefull, it seems that creating your own models for RtCW is a very hard nut to crack. And it would be a real waste if all that hard work being done out there by MODS would have been for nothing. Becuase it is (almost) impossible to create their own playermodels…

Anyhoo, thanx a bunch allready.
Cheers,
Milan

<font size=-1>[ This Message was edited by: Malus on 2002-10-20 21:20 ]</font>


(pants) #2

nice screenies. :smile: at least they didn’t look like this, my first real export.

i have been successful with .mds exporting even tho we don’t have it on our front page, i have been posting stuff in our forum. as such i am trying to recall if i ever got similar results to what you are having right now.

my suggestions would be…

  1. if you are using the animations that came in my guide, you have to use the animation.cfg as well. it’s not enough to just place them in your models/players/multi/ folder, you have to replace them in any .pk3 you have as well (at least i have to when i am working on my mod). that might clear up the script errors you are getting.
  2. i dunno how you have it setup, but just overwrite the original model paths for testing purposes, sort out classes and stuff later.
  3. maybe your player model is too small thus making him invisible. i assume i am off on this one bc it appears that the head and the gun are positioned somewhat close to where they should be.
    4)check your skin files. something might be incorrect. ?

tag_head,
tag_footleft,
tag_legleft,
tag_footright,
tag_legright,
tag_lbelt,
tag_torso,
tag_bleft,
tag_bright,
tag_armright,
tag_armleft,
tag_chest,

l_legs,models/players/multi/legs_american.tga

u_body,models/players/multi/body_upper_american.tga

ammo,models/players/multi/acc/backpack/backpack_sol.tga
ammo2,models/players/multi/acc/backpack/backpack_sol.tga
ammo3,models/players/multi/acc/backpack/backpack_sol.tga
ammo4,models/players/multi/acc/backpack/backpack_sol.tga

md3_back,acc/demo/demo.md3
md3_beltl,acc/demo/demoHigh.md3
md3_beltr,acc/demo/demoLow.md3

u_bandolier,models/players/multi/acc/demo/bandolier.tga
u_bandolierHigh,models/players/multi/acc/demo/bandolier.tga
u_bandolierLow,models/players/multi/acc/demo/bandolier.tga

to be honest, i really don’t know why your model in invisible :sad: and yes mds is quite a pain in the arse to get working. however, when you do get it working, your next model won’t take nearly as long to get working. :- g’luck.


(Ghast) #3

I’ve had stuff go invisible when the tga file cannot be found. Had zombies without heads walking around BUT seems to create a significant performance hit?