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Moving feels like steering a ship.
Probably due to time it takes to accelerate and decelerate. -
The visual representation of hits does not match what happens. Today I shot a player on the US server twice with the shotgun, I then died. It looked like I hit twice more or less, he spilled lots of blood. Yet he had still 97% health.
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Not being able to shoot while run…
Better let give no penalties when running, so you can shoot and run - and make the overall game 30% slower. -
Camden make first objective a c4 objective.
Overall seems like to much time.
Either let us blow the train at start, or block the way off somehow… -
WhiteChapel
EV is to slow, base speed should be higher. Spawns are akward for defense. -
London Bridge
More pathes, to many bottlenecks. Lift is crap. -
Postprocessing and colorgrading. Let us disable that crap - Globally. Some guys might be fond of blur and filtered colors - I am not.
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Spawnwaves, seriously needed for pub
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Bigger servers for pub, I really wished we could at least try it. maybe 24 max?
Can it hurt to try that while being in beta? -
Ladders have nothing lost in a fast paced fluid mp game I think.
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Those new camp the objective objectives, are very interesting, but not well enough communicated. Maybe if there would be a number like on the EV?
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Please under no circumstances add the same system as BRINK had with SMART. just not.
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Give us back the serverbrowser
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Make plants and stuff burn up, or get destroyed. Overall more destructible environment.
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The girl with nadelauncher, I would like to be able to drop that martyrdome nade whenever I want? -.- not just when lying around…
Her launcher + tracking players is very hard to predict, and to hit anything. But obviously I am big noob at that (seriously).
Overall I most dislike the small servers, though I enjoy the matches also with 4vs4…
Let the trollfest begin.

