Montage: Container City Gameplay (Security). Kross and Tampa SMG footage.


(General Techniq) #1

Here’s some footage of Security forces raiding Container City. I make ample use of the Kross and Tampa SMGs during the battle.

http://www.youtube.com/watch?v=lfdjbQglQBM

I plan to upload some gameplay commentaries of Shipyard (Early Launch) and Container City later this weekend. I hope that it helps out a few players here and there.


(General Techniq) #2

Any suggestions, requests, questions or other feedback would be welcomed.


(TheJamesSliceCo) #3

I have the tendency to use the Tampa always as my secondary weapon. Only additional equipment I put on it is the ammunition, more is always better.


(Smokeskin) #4

The recoil seem a lot less on the xbox. On PC, you can’t hit anything with it, but it seems ok in this vid


(weeschwee) #5

yeah, the recoil and accuracy are handled poorly on the pc version.


(General Techniq) #6

It would be weird if the recoil was different for different platforms.

I should probably say that I did find the Tampa to be a bit too unruly to fire with bare iron sites, the COGA and even the YeoTek RDS. I find the D-Flex RDS to be the best choice for keeping track of the target while firing.


(AmishWarMachine) #7

I’ve never had a game where the Resistance guarded the side stairs so intently.

Of course, most games I’ve played Container city are either all bots, or spawn camping at the gate.

Good vid tho.

I personally don’t just incapacitate medics, I put an extra clip into them and put them down for good. Saw a couple medics you dropped get back up w/ self revive, and then revive others… I’m not a big fan of duplicating efforts :slight_smile:


(Herandar) #8

Your playback speed seemed to change arbitrarily. Just wondering why you fast-forwarded through some combat.


(General Techniq) #9

[QUOTE=AmishWarMachine;330931]I’ve never had a game where the Resistance guarded the side stairs so intently.

Good vid tho.

[/QUOTE]
Thanks.

The enemies in that match were pretty resilient and preemptive.

I’m not too keen on wasting entire magazines at dead bodies, beyond optimum range of my SMG, when my screen is filled with fully alive enemies, near the last objective of a very tough battle… let alone focusing my attention at downed enemies to determine their class as enemy fire blankets the battlefield in front of me.
In such situations, I’m more of a “stay alive long enough to do what no one else on my team is focused on doing…winning…” type of gamer.
Hindsight critiques are always interesting, however, at the time, I was more concerned about the fact that I’d spent pretty much all of the previous 8 minutes trying to convince the blowhards on my team that the match was very much still winnable. Seriously, I was compelled to speak up after two of them had been in a conversation for several minutes about how bad they were going to lose and a third one joined right in.

Those are my favorite types of games, though. The ones that force you to push a little harder, and be a little mindful about things like ammo conservation, supply conservation, choice primary focusing, and having to solo multiple enemies time after time in order to maintain forward progression in the battle.
Kind of reminds me of this game called MAG in a way. I didn’t have trouble striving for victory as a random when faced with an enemy force of 128 players, so I be damned if I’m gonna let 8 unfriendlies deter my hunger for victory, regardless of whether or not I get stuck with teammates who are perfectly fine with losses so long as they get their XP farming and circle-buffs done.


(General Techniq) #10

Gonna hold off on doing the shipyard and ContainerCity commentaries for something a little more pressing…

I’ll be uploading a commentary of me completing “Be Objective” 2-star at level 20, later tonight.
I see that a lot of players are having problems with that challenge on such a high level, so I’m hoping that seeing me play through it on level 20 with a helpful commentary will clear a few things up for them and get them motivated to revisit that challenge at level 20 (instead of the most popular solution where players just create a new character and complete the challenge at a low level).

EDIT: 3-star commentary, also