Molotovs actually counters


(Reddeadcap) #21

I dunno, took me 4 stickies to extinguish a fire. Haven’t tested it with any more powerful explosives.[/quote]

Tossed a fragger nade, no dispersal at all.


(Mr-Penguin) #22

I dunno, took me 4 stickies to extinguish a fire. Haven’t tested it with any more powerful explosives.[/quote]

Tossed a fragger nade, no dispersal at all.[/quote]

Well then… free rotation is gonna be hell.


(Grave_Knight) #23

I dunno, took me 4 stickies to extinguish a fire. Haven’t tested it with any more powerful explosives.[/quote]

Tossed a fragger nade, no dispersal at all.[/quote]

The frag thing seems weird. Might be a bug, but the 4 stickies thing make sense. Don’t try to disperse all of it, rather make a path. The fire is basically made up of a bunch of deployables that can only be harmed by explosives and smoke.


(Mr-Penguin) #24

I dunno, took me 4 stickies to extinguish a fire. Haven’t tested it with any more powerful explosives.[/quote]

Tossed a fragger nade, no dispersal at all.[/quote]

The frag thing seems weird. Might be a bug, but the 4 stickies thing make sense. Don’t try to disperse all of it, rather make a path. The fire is basically made up of a bunch of deployables that can only be harmed by explosives and smoke.[/quote]

I’ve never seen the fire actually being moved around by any explosions.


(jazevec) #25

Has anyone actually tried Proxy mines ? On paper it sounds like it might make areas molotov-proof! As soon as fire starts, the magical sprinkler system that a proxy mine is activates, extinguishing it.


(Grave_Knight) #26

I dunno, took me 4 stickies to extinguish a fire. Haven’t tested it with any more powerful explosives.[/quote]

Tossed a fragger nade, no dispersal at all.[/quote]

The frag thing seems weird. Might be a bug, but the 4 stickies thing make sense. Don’t try to disperse all of it, rather make a path. The fire is basically made up of a bunch of deployables that can only be harmed by explosives and smoke.[/quote]

I’ve never seen the fire actually being moved around by any explosions.[/quote]

Doesn’t get moved. Gets destroyed. Like I said, it’s made up of a bunch of deployables. The explosion destroys all the flames in it’s radius but that only accounts for about a third (at least with Fletcher’s explosives). You can cut a path right through the flames.[quote=“jazevec;101760”]Has anyone actually tried Proxy mines ? On paper it sounds like it might make areas molotov-proof! As soon as fire starts, the magical sprinkler system that a proxy mine is activates, extinguishing it.[/quote]

Bad idea. While it would work on paper, considering the weight of those mines, there is a good chance you’ll get caught in the blast unless you manage to chuck it a good distance.


(jazevec) #27

[quote=“Grave Knight;101961”]
Bad idea. While it would work on paper, considering the weight of those mines, there is a good chance you’ll get caught in the blast unless you manage to chuck it a good distance.[/quote]
By the time Stoker arrives, Proxy can be 2 km away. There’s no friendly fire, so it’s only harmful if YOU personally are caught in the blast.


(Grave_Knight) #28

[quote=“jazevec;102179”][quote=“Grave Knight;101961”]
Bad idea. While it would work on paper, considering the weight of those mines, there is a good chance you’ll get caught in the blast unless you manage to chuck it a good distance.[/quote]
By the time Stoker arrives, Proxy can be 2 km away. There’s no friendly fire, so it’s only harmful if YOU personally are caught in the blast.[/quote]

Oh, you mean throw down a mine where you predict Stoker will use the fire. Could be a useful defense strategy especially if a teammate is trying to disarm C4 or the like. Drop a mine near them and they only have to worry about the initial burst.


(LifeupOmega) #29

It works in real life.


(GildedDark) #30

Im being STABBED
I love Redeye and hes my main.
I actually feel the way the fire is extinguished is quite balanced due to the fact that explosives only clear a small portion and smokes can clear the whole thing a lot quicker


(CCP115) #31

Im being STABBED
I love Redeye and hes my main.
I actually feel the way the fire is extinguished is quite balanced due to the fact that explosives only clear a small portion and smokes can clear the whole thing a lot quicker[/quote]

We’re not saying he’s bad :wink: He’s actually quite fun. But overall he wasn’t amazingly useful, and easily countered. Now? He’s much more useful. I might consider buying him.


(AKULA) #32

I DON’T THINK IT SHOULD HAVE ANY COUNTERS to be honest i mean what’s the purpose if you can just spam more explosives or smoke to deny the fire … i think we a need a effective area denial merc like him


(Ctrix) #33

I’m honestly kinda surprised to see this thread and learn that you can counter the fire.
That seems unintuitive.

But smoke as the only one makes no sense.


(Grave_Knight) #34

To make them waste their explosives and smoke just to deal with your fire. And while they’re busy doing that you can be busy shooting them in the skull.