So as we all know that currently Stoker’s molotovs are close to being an insta kill on hit, So i came up with the idea of Damage Ramp up and a AOE Ramp up.
When the molotov hits the surface there could be an amount of time till it reaches the maximum damage outcome so it’s more like an actual area denial, Also thought of a Ramp up for the AOE Raidus over time when the molotov hits the surface to prevent being like a web you throw on people.
Thoughts on either of these 2 suggestions? Good or bad?