Modest First Map


(-SSF-Sage) #21

Some of the models did not come with pak0. Because they were not needed to be included in there (because they were added as a misc_model). Those models (some trees/rocks/plants/etc.) were released separately. Scan through the stickies or search.


(Jecoliah) #22

[QUOTE=JayJay;219463]

Like i said: Nada… So reinstall et? or maybe reunzip pak0? whats up?

lol[/QUOTE]

You need the Example Map pack…

http://zerowing.idsoftware.com/files/radiant/nightly/1.5/

the very first link. (ET-Example-Maps-2004-07-18.msi)

Once installed it will be in (Wolfenstein - Enemy Territory\etmain\models\mapobjects rees_sd) directory, NOT pak0.pk3.

Jec


(JayJay) #23

could someone get those winter pine md3 models hosted for me please?


(stealth6) #24

should be included in here:
http://www.mediafire.com/file/mkkmnme2nim/trees_sd.zip


(JayJay) #25

Thank you so much Guys. This little map is for a portfolio i am preparing so your really saving my skin and i appreciate it! After the Trees, i will do some buildings, then work on learning to make a winnable script. Just capture and hold the flag i think.

Though i will be adapting a prefab tank script but we will see if there is time. I’ve got 2 weeks! For sure i will put the tank in there: moving or not, just to make the map shine as much as possible.


(Diego) #26

[QUOTE=JayJay;220923]

Thank you so much Guys. This little map is for a portfolio i am preparing [/QUOTE]

For a portfolio? If you are aiming to show skills as a level designer then I would say that is ok. But keep in mind that you can’t take credit for the any models and textures that you did not make, or any scripting that you did not create for yourself.

Particularly if you intend to use this portfolio to get a job. The CG industry tends to frown on applicants that use portfolios that may be misleading about your contributions to a project. You should be very specific in what you are and are not taking credit for whether this portfolio is for a job, or for a school. On the surface, it might not seem like that big a deal for something like this. But most interviewers will want to get into the details because it gives them a better idea of what you true skill sets are.

I’m only saying this because sometimes an artist might not take that into consideration. They are not deliberately trying to take credit for something they didn’t do. (Well, some do, but I won’t get into that). But, they might omit giving credit to others if they think it makes their contribution seem less important. Most CG work is collaborative anyway so I think it would be a rare interviewer who would expect that you did everything by yourself.


(JayJay) #27

Don’t worry pal, i wont take credit for whats not mine, it’s part of a portfolio for a Design school, like an admission exam thing. I just want to show self learning skills, game play design, and general design skillz. I think its good to have a freeware game map under your belt for applying to a Design school.

Apart from that some probably very noob questions:

Are there any alpha textures you can shoot through? I want to make a hand rail supported by ladder alpha texture but you can’t shoot through it.

Can anyone point me to a health and ammo cabinet tutorial that assumes your a beginner?

:slight_smile:


(JayJay) #28

one more thing… how to make func_rotating_door only ever open one way? Like i think there is a hatch in battery that does that?


(dwe_flame) #29

can this be what you are looking for ?

angle : determines the opening direction. Use -1 for up, -2 for down.


(Destroy666) #30

If you want to be opened only one way, use Force spawnflag.
If it’s opening in wrong direction, set Reverse spawnflag.


(th0rn3) #31

I think he’s talking about one way opening ‘realistic’ door… As far as I know this can only be achieved with script_mover and some small script. But just my opinion, in map aldernest (or aldersnest, can’t really remember), there’s a team door which has a Reverse flag and it’s opening in player’s direction and it really annoys me…


(dwe_flame) #32

adlernest also has such a door.
you could decompile that map and just check out how he did it.

other option will be just to download the battery source and look at how that hatchdoor is made :slight_smile:


(IndyJones) #33

as far as i remember, source of adlernest is released.


(dwe_flame) #34

thats even better,
but is he only wants to look at the principle, it doesnt matter if you decompile or get the source :slight_smile:
although decompile screws up all textures and stuff, the properties stick :cool: