the reason i made a note of the article and rembered it instantly when i saw the post (I have not watched the documentry the post was referring too) was because i always beleived that games had already over taken all other forms of media in terms of profit, numbers etc and then i saw the article by a well known bloke in the console world and it made me depressed
as i like games more then i like people. The 5.5 billion is for the US retail game sales only (sorry i thought my post made it clear that it was the US not the entire world industry), However his general point concerning the games buisness (in the US) was
“Games are bigger than film is a myth of hopeful accounting”
and
“the bottom line here is that although we have built a truly great, important, global buisness, we’re still not playing on the same scale as the traditional media - basically by a factor or two or worse”
Anyway if anyone wants to try and get hold of the issue then the website of the mag it was printed in is http://www.developmag.com/.
I also thought my post was clearly marked in whom i was quoting and i was not making up numbers off the top of my head as some people seem to imply DG. Maybe he made them up but i dont see why he would.
As i’m a games player and not a buisness man i have no idea what the implications are. The article by Seamus Blackley made me unhappy
, Paul/Locki’s last post has cheered me up
(although its a shame that the industry is growing in the UK while so many dev companies are shutting down). I have no doubt that games will eventually be bigger than movies/music/art etc especially considering that Sony have just announced that PS2 is soon to be released in China and it is already avaible in India. Now imagine how many more people would be playing ET if the billions of people in these two countries had access to decent PC’s and good connections.
Well i feel like i put a curse on Seamus Blackley as his company just closed http://www.mcvuk.com/html/news/story.jsp?newsId=1926242


