WOW My thread got trolled. I feel… brb.
Anyways, one more question.
textures/zefan/rad
{
cull disable
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm alphashadow
surfaceparm metalsteps
surfaceparm pointlight
surfaceparm trans
implicitMask -
}
textures/88flak/flak
{
{
map textures/88flak/flak.tga
}
{
map textures/88flak/light.tga
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/88flak/flak2
{
{
map textures/88flak/flak2.tga
}
{
map textures/Zefan/light.tga
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/88flak/gold
{
{
map textures/88flak/gold.tga
}
{
map textures/88flak/goldig.tga
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/88flak/flak_trop
{
{
map textures/88flak/flak_trop.tga
}
{
map textures/88flak/light.tga
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/88flak/flak_trop_2
{
{
map textures/88flak/flak_trop_2.tga
}
{
map textures/88flak/light.tga
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/88flak/flak_trop_3
{
{
map textures/88flak/flak_trop_3.tga
}
{
map textures/88flak/light.tga
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/88flak/flak_trop_4
{
{
map textures/88flak/flak_trop_4.tga
}
{
map textures/88flak/light.tga
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
When I load it into ET:
WARNING: Activate shader failed for textures/zefan/rad
WARNING: Activate shader failed for textures/zefan/flak2
WARNING: Activate shader failed for textures/zefan/gold
I’m new to making custom things, so what’s wrong here. I’ve moved everything to the correct section, but those three files weren’t included…
Another thing is this:
vfsExtractRelativePath: C:/Program Files/Wolfenstein - Enemy Territory/etmain/models/mapobjects/br_containers/br_container1.md3
cleaned path: c:/program files/wolfenstein - enemy territory/etmain/models/mapobjects/br_containers/br_container1.md3
Matching against c:/program files/wolfenstein - enemy territory/etmain
vfsExtractRelativePath: success
WARNING: Activate shader failed for models/mapobjects/br_container/br_container1
Which doesn’t make sense, because I have all the correct files in the correct folder. The “QC” file is:
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/mapobjects/br_container/br_container1.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "br_container1"
$skin "models/mapobjects/br_container/br_container1.jpg"
$flags 0
I mean I just, don’t, get this.