In my map I’m using a couple of models for things, namely:
Truck: (+ front and rear wheels)
models\mapobjects\blitz_sd\blitzbody.md3
models\mapobjects\blitz_sd\blitzwheelsf.md3
models\mapobjects\blitz_sd\blitzwheelsb.md3
Shows up properly in radiant, and when loading map with devmap, but not when the whole map is built into a valid PK3 and viewed via a server.
They are simple misc_models.
As PK3 the model shape shows up but the texture is wrong (and changes between builds if I’ve added / changed other models).
Objective:
models\mapobjects\archeology\obelisk.md3
Initialliy it had a missing texture, so I simply made one and dumped it in the same folder as above (since opening up obelisk.md3 in a text editor seemed to show that the texture it needed was the same name).
Shows up properly now (IE with new texture) in radiant, and when loading map with devmap, but isn’t there when built into valid PK3 and viewed via a server.
It is a team_CTF_blueflag entity.
As Pk3 you can’t see the model, and instead get the red/green/blue axes ‘model’ instead.
Any help tracking these down, cos I am getting really annoyed and just want to finish the darned map - once these two things are sorted, I’m (possibly) home and dry.
Remember, it’s National Help A Gerbil Day today 
