Models Show up in Editor, but not Game?


(cremator) #1

Am I missing something? I created the furnace model in a map I have, fixed the paths in radiant so it would show up in the editor. I compile the map, and it isn’t in game. I don’t have any special fields on the model excep the fact that it is a model with the proper path. Anyone have any ideas what Im missing?


(evillair) #2

Do you get a picoload model error when compiling?


(cremator) #3

Nope, no compile error what so ever.


(evillair) #4

Is it a .md3 or .ase?

If it’s a .md3 try rechecking all your paths with NMD3C.
If it’s a .ase try opening a SD .ase model and see how it’s set up internally.

If everything ‘looks’ okay then I’m at a lost, hopefully someone else can help. Sorry.


(Storm) #5

Try this, place the model in the map as a misc_gamemodel,
then place that same model in the map as misc_model.
compilie to see witch shows up. If none show then go back and make the misc_gamemodel have some keys, shuch as frames=190 or startanimated. this worked for me once


(*[SfS]*OpTeRoN) #6

Copy and paste the path to the model in the entity window.
Also try using misc_model instead of misc_gamemodel and visa versa.


(cremator) #7

Alright, that seemed to work. I made it a misc_model instead of misc_gamemodel. Thanks for a timely responce.


(ydnar) #8

Keep in mind that misc_gamemodels aren’t compiled into the BSP, and use the lightgrid for lighting. misc_models are baked into the BSP and lit per-vertex (or lightmapped).

Also, misc_gamemodels can only use MD3/MDC models, not ASEs.

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