(Models) map-ase


(DeatH) #1

So it’s got to the stage where i need to learn to make my own models. I’m creating a castle (of sorts) and i need to make the below…

I guess you can call them upside down buttresses?

I have found the model tool for converting a .map to .ase but i wanted to know after searching countless threads if there are any definitive tutorials for conversion?


(UJERebel) #2

The readme? :stuck_out_tongue:


(DeatH) #3

Thanks for your input…


(UJERebel) #4

You’re Welcome =)

If you ask for a guide, whats the problem? (what isnt the readme discribing)


(DeatH) #5

I followed the tutorial and loaded up the MD3 but it just shows as a wireframe box.


(UJERebel) #6

WireFrame checkbox enabled? ^^

Be more specific plz ^^


(Detoeni) #7

theres a size limit of 1024 units from origin for md3’s to work, although normaly when your models too big it just gets scrunched up into the max size…

also one of the 1.13.something radiant versons has problems with redering some models if i remember right.

short tutrial on ase’s can be found here:
http://www.planetwolfenstein.com/detoeni/ase.htm


(kat) #8

[quote=DeatH;362911]I have found the model tool for converting a .map to .ase but i wanted to know after searching countless threads if there are any definitive tutorials for conversion?[/quote]Yes… use Detoeni’s or this pretty extensive one :wink:


(DeatH) #9

That looks pretty good. Ill have to try it when i finish work, thanks!