well…go to the leaking entitie, select it, type n and look at the origin values, try to evaluate if the origin is in your map. if not fix it. but it sounds a bit weird to me. normally if you put a model to your map via misc_gamemodel it should exactly appear where you selected your last coordinates. otherwise just extract the pak0.pk3 and copie all of your models in the models-directory. but that wont help i guess. i cant imagine that all of your models are somehow inusable.
Models Leaked???
Ok thanks, now the other map is workig great, modelsto. Of seems to be the map then
Nope, not working:mad::mad: still the same problem…
EDIT: I discovered that the team_CTF_bluespawn leaks :S someone knows the solution?
is there somekind of red line pointing to some direction…and how many leaking entities are in the debug window ? its very hard to point out now which your exactly problems are, caus in the one map your describing somekind of blackness, then you cant walk, and then in the other map you have a leaking entitie, an error message occuring, but if you delete all enities its fine…im confused 
OK: now the only problem is, that the Allied spawnpoint (team_CTF_bluespawn) leaks. If I put this spawn i a map, it leaks. It’s weird. the axis spawnpoint just works fine
Maybe theres one of these spawns outside of the map.
You should select them all (as far as I remember there is an option in one of the menus to select all entites of one kind or that shows all entities in a choose- / list-box).
And remove them and create new ones.
how do you put that entitie in your map ? i can remember that i once had a similar problem while i was making some fixes in my map. however in the end of that i imported all my saved brushes and entities via the file/import function, but somehow the origin of some entities was extremely outside the void, coordinates about 100000 100000 100000 or somethin. i couldnt explain that to me. maybe the import function is bugged. so i dont hope you import your models, maybe you have then the same problem as me…
btw…as nullskillz mentioned somekind of entitiesearchfunction. you can find this in misc/findbrush. then there will showup a window asking you to find entities or brushes. maybe you know that function already, i dont know. maybe it will help.
greetz
qualmi
This really sounds like he is drawing one box around the entire map instead of 6 walls. That would easily explain the leakage, the lack of light, the hom effect, and not being able to move when spawned.