Models in GTK disapear when compiled and devmap..why?


(twt_thunder) #1

yep as the title says… the models diapears…And I dont know why… GTK say I got 25 models and I know i do…
lol but in bsp there are non…
Anyone knows the problem?


(Mateos) #2

Not sure but… Are you using misc_gamemodel instead of misc_model?


(twt_thunder) #3

I wish… but no… they are misc_model…

EDIT:…hm heres something:

ERROR: PicoLoadModel: Failed loading model models/mapobjects/ktrees/oak.md3
ERROR: PicoLoadModel: Failed loading model models/mapobjects/ktrees/dddbush.md3
ERROR: PicoLoadModel: Failed loading model models/mapobjects/ktrees/destree.md3
ERROR: PicoLoadModel: Failed loading model models/mapobjects/ktrees/nw1.md3
ERROR: PicoLoadModel: Failed loading model models/mapobjects/ktrees/topol.md3
ERROR: PicoLoadModel: Failed loading model models/mapobjects/ktrees/nw55.md3
ERROR: PicoLoadModel: Failed loading model models/mapobjects/ktrees/dddbush1.md3
ERROR: PicoLoadModel: Failed loading model models/mapobjects/ktrees/dddd.md3

but thats wierd since I’ve put them in from there :slight_smile:
but I guess its possible to figure this out…

EDIT AGAIN:
This is wierd… I made my own mapmaking directory on partition G but I need to have them in C (playing directory) to make it work in compile…

using gtk 1.6