Hi all,
I want to make my own version of a ammo box.
But hell, i can’t find anywhere a good tutorial!
I can’t get it working, is there someone who can and who wants to help me via msn 
Greets Paul
Hi all,
I want to make my own version of a ammo box.
But hell, i can’t find anywhere a good tutorial!
I can’t get it working, is there someone who can and who wants to help me via msn 
Greets Paul
What’s exactly your problem? I suggest you to use blender, because it’s free, extremely powerful and easy to learn. See this.
For blender there’s md3 exporter scripts, atleast one able to have all content, including animating. Tho most of the times you need to recompile the md3 with nph3rnos md3 compiler, to fix the shader paths.
I have no msn but i’ll try to explain it simply:
Using your favourite modelling app make the model or edit something.
Give it image/material path that refers to the shader name(ex “models/something/ammobox”[NO C:/ starts, NO extensions]).
UV-map it(instructions to be googled with your used apps name if necessary).
Export your model to a file that can be used by ET/q3map2(.md3 is useable on both misc_model and misc_gamemodel, but misc_model can use a lot of file extensions like .ase, which is a good one because it’s a text-based model extension[open in wordpad to find/correct mistakes or to check for anything problematic]).
Make a general shader(using some search/google if necessary).
Place the model in /models/[optional]/[optional]/etc.
Load the model in radiant.
If it loads(wether it gives missing tex/shader or not) try it in-game and if texture isn’t present, then scroll up the console and search for errors like:“Missing shader image blah/blah/blah in shader blah/blah/blah”.
If you have further questions about it you are welcome to pm me.