I’ve made some custom static models in Gmax and i’ve generated uv coords as well. They show up fine in the in radiant and in the engine…but without skins/shaders…Im just trying to figure out out what step im missing… i’ve made my shaders and put em in /scripts but still nothin. Am i correct in beliving the .md3 doesnt contain any texture info aside from mapping coords? and that the shader dictates the skin on the model?
any help would be appreciated.
-SeN