Model path error......


(Bearcat) #1

Hello All,

I'm getting an error in the console window when I try to add models to a map.  I am just trying to add the "barrel" model to a test map.  This is the error:

— AddTriangleModels —
ERROR: PicoLoadModel: Failed loading model C:/Program Files/Wolfenstein - Enemy Territory/etmain/models/mapobjects/barrel_sd/barrel.md3

This seems to me to be the correct path to find the model. I have read the old message threads about modifying the et.game file to shorten the path (which I have done) and the problem remains. In GtK, when I add the model I get nothing but an empty wireframe box, and nothing shows up in the compiled map. I’m using GtK 1.4 by the way.

Thanks in advance!


(duke'ku) #2

the path shouldn’t have C:/Program Files/Wolfenstein - Enemy Territory/etmain/, it should only include everything after that.


(Bearcat) #3

Hmmmm. How would I change that? That isn’t the “enginepath” in the et.game file, is it? All the other posts I’ve seen have concerning this problem have:

enginepath ="C:\Program Files\Wolfenstein - Enemy Territory/"

(This is after moving the extraneous “” after the word “Territory.”)

Is there another way to specify the model’s path? This is getting frustrating! :banghead:

Thanks!