Model is inverting on some installs - can't determine cause


(Ifurita) #1

I’m using a V2 model that was used in Vengeance, V2_Factory, Rommel, and Dubrovnik

It appears normal when I run a test map on my mapping install and gaming install:

However, when I test it in my clean environment, it inverts or gets turned inside out, meaning that the inside is textured. I have no idea what’s causing this:

I’m not having problems with any other models nor did I experience this problem in any of the other maps which contain this model. Of all the maps listed, Vengeance_TE is the last one, alphabetically


(seven_dc) #2

Yeah I noticed this too. I think the problem is in the shader.
search for: Cull front I think that removes the front side of the texture. try replaceing it with cull back.

I think your mapping install has duplicate shader or something and clean install have the nonworking shader.


Suzuki jr80


(Ifurita) #3

i don’ think the original had a shader for the model


(zl1corvette) #4

That’s really weird, I can’t see why it would work in a testing environment but not a clean install, did you edit the model at all? Maybe you have two versions of the rocket in your development install, one that is screwed up and one that is not, and then your packing the screwed up one.


(Ifurita) #5

I think it’s another case of a missing shader


(No1_sonuk) #6

Sorry to be OT, but whoever UV mapped/skinned that V2 should be shot.
It would be easy to get sharper edges on the black/white transitions around the rocket by using the polygon edges. The colours are changed there anyway, so why not use the edges?.


(Ifurita) #7

Turned out it was a missing shader :bored: