[model] inserting player model


(dFx) #1

Hi everybody,

i’m working on a set of trainning maps. For one, i did a random moving target.
Its textured with axis medic.

I tryed to insert the player model of rtcw since gtkradiant don’t accept mdm files.
But the map crash at start and say that the model contains too much polys.

so my question is :
How to display a player (head & body) in a map ?

Thanks for taking time.


(IndyJones) #2

are u using misc_model or misc_gamemodel?


(dFx) #3

misc_model (i think, cause i deleted it).

Is there a difference on the max polys level ?


(th0rn3) #4

misc_model is a decoration and misc_gamemodel is a thing to script.
Just by the way, I am making a traning map too!


(ischbinz) #5

you must convert the playermodel to md3
then you can add it -
normal mdms don t work
if you need it - i could export 1 or 2 models as md3 - think animations are not needed?


(C) #6

dFx, look 9 topics down… about the “walking characters”…
i even made a zip with 2 examples i made from a mix of models:

  • an axis fieldops tumbling over (the animation is from an MDS-model, while the model is standard ET)
  • a player on the floor begging for help.

The exported models have no heads yet… You have to create a misc_gamemodel, load the head (with a skin), and attach it in mapscript… that is not so hard.

Use the startanimation mapscript-command to start an animation. (do that also for the attached head).