modding help


(Panther) #1

Hi, I’m new to modding.
I did some modeling en skinning for RTCW before.
But now I want to try some modding.
I downloaded the source.

Now what??
Do i need Visual C++ or something to mod?? or can i use notepad??
Where do I put the .c files that are in the source to put them in the mod??
Do i need to convert them or anything like that??

Some simple questions to get me started.

Thnx Splahdamage team.

Greetz Panther


(nUllSkillZ) #2

Just try to look at the stickies in this forum.

  • The c-files have to be compiled with a compiler.
  • The c-files can be edited with a text-editor.
    But it’s more comfortable to do this with an IDE (such as MVC++).

(Panther) #3

I had allready read the stickies on the forum.
But that didn’t help me much.
I also downloaded Visual C++ but I don’t understand where to start.
How do I compile a .c-file?
I got a load of exe files with Visual C++
I just don’t know which one i need.
Or how to compile the .c-files.

Please help me


(nUllSkillZ) #4

That’s how I’ve done this so far (so may be there are better ways):

[ol]
[li]Install the ET source (I think default is “c:\WET_Source”)
[/li][li]Create a new subdirectory in your ET directory(same height as etmain):
[/li]c:\path to et.exe
|- etmain
|- mymod
[li]Copy the subdirectories of “WET_source” (“etmain” and “src”) to the new created subdirectory.
[/li][li]Open up MS Visual C++
[/li][list:6ebf39c389]
[li]Choose “new” out of the “file” menu.
[/li][li]Choose “workspaces”.
[/li][li]Path is the path to ET.exe.
[/li]“name of the workspace” is the name of your new created subdirectory (for example “mymod”).
[li]OK
[/li][/ol]

  • [li]Rightclick on “worspace mymod: 0 projects”.
    [/li][li]Choose: “add project to workspace”.
    [/li][li]Go to “src\cgame” and choose the file “cgame.dsp”.
    [/li][li]Repeat these three steps for:
    [/li]“src\game\game.dsp”
    and
    “src\ui\ui.dsp”

[li]Rightclick on “cgame files” in the upper left window and choose “build”.
[/li][li]Repeat this for “game files” and “ui files”.
[/li][/list:o:6ebf39c389]

Now you have three new dll files in the subdirectory “src\debug”.
These are your modfiles.

Note:
I have the german version of MS VC++ V 6.
So I translate the german names to english.


(Panther) #5

Thnx, this does help me much.
Only I don’t know which exe-file I need to execute to start MS visual C++
I know it sounds really dumb, but i just can’t find it.
What is it called?? ( i believe i got english version.)

Thnx a lot for all the help.

Greetz Panther


(nUllSkillZ) #6

This is the path to my MS VC++ V 6 IDE:
“C:\Programme\Microsoft Visual Studio\Common\MSDev98\Bin\MSDEV.EXE”


(P4nth3r) #7

Thnx nUllSkillZ,

I have gotten much more along already.
But when I try to compile the opened dsp files.
I get an error.

Linking…
Creating library .\Debug/qagame_mp_x86.lib and object .\Debug/qagame_mp_x86.exp
The system cannot find the path specified.
0 file(s) copied.
Error executing c:\windows\system32\cmd.exe.

qagame_mp_x86.dll - 1 error(s), 0 warning(s)
The following environment variables were not found
$(WOLFDIR)

What did I do wrong??
Should I talk more to my computer?? :smiley:

I followed your steps by the book, but he gives this error.
Hope to hear something soon

Greetz Panther


(nUllSkillZ) #8

The compiled files are working.

As far as I remember this is only a message that a path (WOLFDIR) is not specified.
Take a look here in the forums.
I think it has been declared in one of the stickies.

p.s.:
I’ve searched the forums:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6475&highlight=wolfdir
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6537&highlight=wolfdir


(P4nth3r) #9

Thnx m8,

I’m now as far as compiling the dll files.
Now it’s programming time.
If I get stuck or I need help, you’ll be the first to know.
Thnx a million

Greetz Panther