I have started working on a new mod, ETSquad, whose aim is to achieve balance and enrich the current game while staying true to balance/fairness.
The emphasise now is to fix various covert-ops attributes, for example things we already finished - a faster mining spot at level 2, ability to carry additional weapon and use it for fooling (dummy weapon = non-shootable), garand balancing with k43,
Assassin skill now gives bonus to front damage with knife too, and more.
I’m sure many will agree that ET is a great game, but there are a few holes here and there,
Hopefully we will achieve a mod where each weapon/class has it’s strengths/weaknesses but they all stay true to some kind of logical balance.
I welcome feature suggestions/requests and i will share design decisions in the ETSquad forums.
