MOD in progress


(Pegazus) #141

[QUOTE=IndyJones;229422]
pegazus - the vip would be the person who take obj first. yeah, that person wouldn’t be able to shoot but the point is to your team lead you to the victory. annoying or not, that’s the idea. u re not a treat to the enemy, but your entire team should be near you.[/QUOTE]

Ah oki, i mis read it at first. Sounds cool and fun for me :slight_smile:


(acQu) #142

hehe good stuff. me is also creating a mod for et at the moment. it will also be very small, basing it on et sdk. the problem really is those biggies, like

  • xp save
  • admin system

takes SO MUCH TIME :mad:


(acQu) #143

hehe good stuff. me is also creating a mod for et right now. very small, based on et sdk.

the problem really is those biggies, like

  • xp save
  • admin system

takes SO MUCH TIME !


(acQu) #144

me is also creating a mod for et right now. very small, based on et sdk.

the problem really is those biggies, like

  • xp save
  • admin system

takes SO MUCH TIME !


(acQu) #145

good stuff.

me is also creating a mod for et right now. very small, based on et sdk.

the problem really is those biggies, like

  • xp save
  • admin system

takes SO MUCH TIME !


(stealth6) #146

Any progress on the mod in progress?


(IndyJones) #147

is that a retoric question? :wink:


(Shownie) #148

 + ETFRAG CHANGELOG +
    - Gunstar*

--------------------------------
beta.
--------------------------------
	- Bug fixes (http://games.chruker.dk/enemy_territory/modding_project_bugfix.php)
	- Setup mod (modname & stuff)

	- Fixed team_max[weap] cvar's
		- TODO: Rifle nades

	- Changed blood sprites
	- Changed some text fonts (with code)

	- Added g_weapons (bitflag)
		- 1 | pickup any weapon
		MAYBE: - 2 | XXX unlock weapons by skill

	- Added "2 cg_AltHUD 's" while 0 is default
		- but there not done...

	- Added cg_AltHudFlags for small tweaks of the hud
		- 1 | add team flag icon before names in teamchat
		- 2 | move the popups to the top-left of the screen
		- 4 | remove the delay between popups
		- 8 | FIXME: Graphic Obituaries in popups
		MAYBE: - 16 | change the loc of time, reinforcement time, etc

	- Added cg_HudBackgroundColor and cg_HudBorderColor (vec_3) ("0-1 0-1 0-1")
	- Added cg_HudAlpha (0-1)

	- Added g_hitSounds and cg_hitSounds (1/0)
	- Added g_killingSprees and cg_drawKillingSprees (1/0)
		- TODO(SEMI-DONE): nice message on the hud for all players announcing the killingsree/deathspree

	- Added "dropweapon" client cmd, for dropping current (primary) weapon

	- Added new centerprint msg (for You Fragged ..., and FIGHT!)
	- Changed name bits in some functions, so it can draw 36 char name, and not only 32
	- Bodies sink slower

	- Added g_debugHitboxes, so we can see our hitboxes
	- Changed the Hitboxes

	- Added g_antiWarp from zinx (1/0)
	
	- Added cg_fireteamAlpha (0-1)
	- Added cg_muzzleFlash (0/1)

	- Added autoexec_<team>
		valid are axis, allies or spectator (lowercase). executed when you join one of them.
	- Added autoexec_<class>
		valid are soldier, medic, engineer, fieldops, covertops (lowercase). executed when you change class (or join a team).
	- Added autoexec_<mapname>
		Executed when the map switches to <mapname>. autoexec_default.cfg is always executed after the autoexec_<mapname>.cfg file.

	- You can shoot grenades and rockets now
	- You can shoot airstike canisters, and it wont strike if you do
	- Slightly slower rockets (1/5 slower)

	- Changed limbo menu
		FIXME: not done

	- Added private messages (/pm or /m)

	- Added XPSave
		- FIXME: g_XPSave flags
			- g_XPSave (bitfag) TODO...
			- g_XPSaveFile 	file to save the xpsave data to 			("xpsave.cfg")
			- g_XPSaveMaxAge 	default in days (you can add m/d/w/o) 		("-1")


--------------------------------
TODO:
--------------------------------

g_realHead
Balance Weapons (weaponstuff.diff)
Some kind of admin system (NOT SHRUBBOT!) 
callvote: putspec and poll





--------------------------------
Credits
--------------------------------

 +  Chruker 	- 	Project Bugfix (http://games.chruker.dk/enemy_territory/modding_project_bugfix.php)

 +  ETpub 		- 	Source code




(stealth6) #149

Good to see that you made some progress, well at least if you’re telling the truth :smiley:
Keep on trucking :slight_smile:


(UJERebel) #150

[QUOTE=stealth6;232894]
Keep on trucking :)[/QUOTE]

Nice one, keep on going, VROEM VROEM (truck :smiley: )


(Shownie) #151

Nah, I lied, I juts wrote down some random stuff…


(VS.wArRi0r) #152

Good luck! :smiley:


(Scennative) #153

Here the Test-Server of these Mod:

79.133.54.197:27960


(system) #154

THE or THIS mod dude - for gods sake :wink:
(sorry :wink: )


(shagileo) #155

Not sure if that’s the official server for the mod, since there wasn’t any announcement made recently
I’ll check on Shownie to gather some more info


(Bonghead) #156

[QUOTE=dutchman;246079]THE or THIS mod dude - for gods sake :wink:
(sorry :wink: )[/QUOTE]

Schweinhund! Was ist your problem wit zis mots! Ist zis ET oder was, verdamned!

:wink:


(Shownie) #157

[QUOTE=Scennative;246037]Here the Test-Server of these Mod:

79.133.54.197:27960[/QUOTE]

You don’t have the rights to reveal this kind of information! Stay away from this MOD!


(Scennative) #158

Then set a password to the server or shut up!


(sanejen) #159

Haha! Well it looks like he shutup!


(Shownie) #160

I start shut up when you start stay away from other Mods. You don’t have to inform others about information of our Mod. The server has no password, so what. Does that give you the rights to tell others before we do?

I have an idea. Why don’t you enter that server and then you take some notes. Go back here and announce your “New” features for your mod. Okay?