Mod Guidance


(djdeelo) #1

Hello, I am working on a covert ops tweak. I am looking to change some of the physics for now. I have a good start on it already. But a little bit of guidance and/or recommendations on how to approach some of the other changes would be greatly appreciated.

I do have intermediate knowledge of C++ programming, and you wouldn’t need to hold my hand or anything of the sort. I figure the basic changes will take about a few hours to fully implement.

When the minor mod is completed, I plan on releasing it to the major modders (Jaymod, NoQuarter, etc.) as an add on to their mods, that the servers can switch on and off with a simple boolean value in their configs.

If you are interested, You may either post here ( I will check back frequently ) or you can send me an IM (MSN: ghedler@hotmail.com)

Thankyou for your time. Keep fragging.


(jaybird) #2

An idea of what you’re trying to do may be helpful.


(djdeelo) #3

Heya Jay, I’ve added your AIM screen name to my buddy list. If ya hop on I’ll toss ya some details. I don’t want to throw to much information out to the public just yet.


(==Troy==) #4

If you are going to implement a proper gravity for ET (negative gravity, gravity with angle, so that the legs face the gravity vector) and ability to change the gravity useing “gravity brushes” in radiant and also that particles will follow the gravity changes… omg, that will be awesome… :slight_smile:


(kamikazee) #5

Why would you need that? :huh: Recreating Prey?


(==Troy==) #6

Nope, have a few ideas for the maps :evil:

Oh, and also fix the movers! I mean projectiles + movers = crap in ET.


(djdeelo) #7

nothing quite of the sort. I think thats more effort than I want to put into this. However, I am rethinking my idea. I may end up taking a whole different approach all together. Again, I don’t want to give to much information out upfront (I might get peoples hopes up, or somone may run off with my idea).

But basically I am looking at giving a specific class (e.g covert, soldier, medic, etc etc.) their own rules of physics, so they can have advantages / disadvantages in various fields, such as runspeed, jump height, and even fall damage, and a couple of other basic systems. This could possibly even out the game more, if you were able to slow down medics slightly, or lower the jump height of a soldier, those are just rough examples.

I know this partially exists already, and I’ve done a bit of modifying already. But this is not all I intend to do. If anyone who is a senior coder / modder would like to toss me some suggestions on approaching some of these ideas. I’d worship you.


(==Troy==) #8

disbalancing one class in that way is not a mod-addon. I mean that I dont think that mods will be interested in that (my opinion).

When I hear physics - that means upgrades for it, not the change of speed/gravity/acceleration and other parameters for certain class. That can be done easily enough by any mod themselves.

I thought you were doing some really good stuff that ET lacks of… ah well…


(djdeelo) #9

I did mention, that is not everything I am hoping to accomplish. That is a rough outline of what I am working on doing now, and that was a very crude explanation. What I plan on doing is a little more complex, and there is a method to my madness.

When I get past this obstacle I will move on, and possibly post more information, I am still debating the best way to approach my ideas, but I have time to think about it. So it’s all good.


(==Troy==) #10

Hope to see your work :slight_smile:

Good luck! :slight_smile:

(lol that was 10 posts of complete off-topic… sorry :frowning: was really excited about gravity fixes)


(djdeelo) #11

when/if I get more comfortable around the source code, and I get my own ideas out of the way. Anything is possible :lol: :smiley: