Just a little idea:
If a player is in the console, menu, chat etc. he should be invulnerable = “shielded” like after a respawn.
mod feature idea: invulnerability if not playing
i dunno… something like that can be easily abused, say your in a fight and
you almost got the dude fragged, and he goes to console… just to prevent
himself dying.
ive been in a few games where you come around a corner and frag someone
and they blurb 'i was typing!!!" ect…
and my answer to that is “next time find a safer place…”
its et not msn messenger, and i come to kill :lol:
Ya, it would be heavly exposed. You will get a ton of guys just ‘pausing’ themselves everytime they see someone, and then killing them when the time was right… the whole map would just be a ton of guys staring at each other paused
It’s something that would be extremely nice for the people that use it legitly, but can’t be implemented really.
Could be done like the Pub “feared to death”.
So if you do damage and receive damage and you open menu within a firefight you will get killed nevertheless.
but then some weird thing will happen where you get in a fight and win and right after you chat “lol pwn’d” and then you die for ‘pausing in a fight’
or players who just open their console and wait for someone that is close enough…
Imo this feature will do more harm than good. It is too easy to take advantage of, as others have said.
And how hard is it to find a silent spot? Most W:ET players run to “the sweet spot” making every other place quite good. (Spawn points don’t count, seeing how those are an objective for some players of the other team.)
what would stop a player just standing behind a player with there knife continually hitting his back waiting for him to drop the console to receive a nice backstab kill
there are quiet spots but i don’t know what player would want to go into the console for in the middle of matches for anyway. if your join a server and want to tweak some variables you can do it in the spawn and if you get killed who cares its not long for a re spawn
there’s already a lua mod that will invuln a spawned player who hasn’t moved/shot.
check wolfwiki.
Not that I really think it’s that great of an idea
Ok, player spawned somewhere, not moving and not shooting. I take obj, jump on him, /kill. Obj fall and being attached to him, with invul. Then the obj is to push him to the truck or whatever… lol…
Anyways. No point really. Want to chat? - MSN, want to tweak? Spec.
That not only assumes that the player is invulnerable while chatting, but also that an invulnerable player can pick up the objective and that he can be pushed. I don’t think it’s likely that anyone will add all those exploits to a mod, at least not intentionally. 
Anyway, adding more invulnerability than we already have (even like the LUA script mentioned by Syd) is a really bad idea imho, since the player will still block other players and potentially make them waste ammo. If a player is chatting/tweaking/afk then he should either go spec like Nail said or stop caring about getting killed.
I think this could actually work, but we should check if:
-the player hasn’t moved/shot for x (mili)seconds
-if the player does have the invulnerable powerup, and stops chatting, freeze him for x seconds
I am willing to add that idea to my own mod, if it’s more worked out…
If you want to talk, do it in a save place.
Otherwise its just your own fault.
Who cares if you die one time more.
I hate it when people whine because they say: “I was typing noob”
Its your own fault, you know you can get shot
The respawn protection invulnerability can be picked and modified to do the protection. uh…but… where is the function??? xDDDDDDDDDD
I hate code without documentations ¬¬
-----EDIT-----
The function is G_Damage(); in game/g_combat.c
Procedure: Register a qboolean in q_shared.h and modify it while console/chattable is on, dependig if its qtrue we make G_Damage(); return in the fist line.
Its correct?? oO
