ETBlight Primary Weapons:
MP 41

This primary weapon has a lower accuracy and rate of fire than the mp40/thompson, but does a little more damage per bullet.
Available to the Field ops, Medic & Engineer.
Models by =PWN=Thunder
MP 40 SS

This primary weapon available only to the Scientist can overheat, must empty its clip before reloading, and has a slightly lower accuracy than the mp40/thompson.
But is silenced, has a clip-capacity of 70 (drum clip) and a fully functional scope.
Scoped frags earn Scientist-XP. This might change in the future.
MP 34

This primary weapon has a higher rate of fire than the mp40/thompson, but does less damage per bullet and is less accurate.
Available to the Field ops, Medic & Engineer.
Models by Meyer from No Quarter (****storm.org).
Chainsaw

This primary weapon is only available to the Soldier class.
You can throw Chainsaws. A thrown Chainsaw does about 90 dmg.
Thrown Chainsaws can be picked up again in order to replenish ammo.
The Chainsaw has a longer reach than the Knife.
The Chainsaw will never run out of fuel.
Models by [AIA-EU]Dead Man & Gunstar
Destroyer

The bastard offspring of a Mortar and an MG42.
A highly popular weapon with the newbies.
Each shot drains a little charge.
This primary weapon is only available to the Soldier class.
Models by RonnyRock
MN Proto

This primary weapon is only available to the Covert Ops.
The Proto can kill most players with a scoped headshot.
It has one round per clip and a pretty long reload-time.
It takes longer for the scope to settle than with other snipers.
Special: Helmets give a 20% damage reduction against scoped MN Proto bullets (0% for other scoped bullets).
Models by =PWN=Thunder
Madsen

This primary weapon is originally from Bastardmod. It has a higher rate of fire than
the mp40/thompson, but does less damage per bullet and is less accurate.
Available to the Field ops, Medic & Engineer.
Models by RonnyRock
Guitarfaust

In ETBlight, the Panzerfaust-models is permanently, non-configurable, replaced by Guitarfaust-models.
No changes was made to the original ETPub Panzerfaust, besides names & looks.
Models by RonnyRock
PPSh 41

This primary weapon has a slightly higher rate of fire than the mp40/thompson,
is a little more precise and has a clip-size of 71, at the expense of doing a little less damage.
This weapon is not included in the level 2 Light Weapons-reward “Faster Reloads”.
Available to Engineers & Scientists.
Models by RonnyRock
Q3X1

This primary weapon is only available to Scientists.
It has the highest rate of fire and the lowest damage per bullet of all guns.
It is pretty useless at long range but can be lethal at close range, due to its capability of doing headshots.
It has a clip-size of 50 which is quickly used, so it must be fed all the time.
This weapon is not included in the level 2 Light Weapons-reward “Faster Reloads”.
It has a spin-up time of 0,5 second.
Models by RonnyRock
There’s a weapon table here that show which classes get which weapons.
Class-specific tools:
Tripmines

Only Scientists have Tripmines in ETBlight. Tripmines can be disarmed by Engineers & Scientists.
Tripmines are visible to everybody, and everybody triggers them.
Models by RonnyRock
Scientist Juice

Scientists have an adrenaline-like needle called “Scientist Juice” that can make them invincible for 3 seconds.
It’s originally intended as a way of sweeping large amounts of Tripmines, but it can be used in a variety of crazy ways.
It might very well change in the future, possibly so the immortality only includes Tripmines.
Sci-tool

Scientists have a screwdriver-like tool that can disarm Tripmines, Landmines & Satchel Charges.
The Scientist.

With access to Tripmines and unique primary weapons that range from an smg-sniper to the close-range Q3X1, the Scientist is a fun character and a versatile opponent.
While he can perhaps be described as a mix between the Engineer & the Covert Ops, the Scientist is not able to do any Objective-based actions such as defusing dynamite or opening locked doors.
Using Scientist Juice, the Scientist is able to destroy “stacked” Tripmines & Landmines, by quickly triggering as many as possible. The effect lasts for 3 seconds.
(outdated tripmine models)


Level 3 Scientists can also disarm Tripmines & Landmines faster than the Engineer.
Level 2 Scientists can see (but not “spot” / reveal) Landmines through Binoculars.

Experience levels:
Level 1 = “Improved Use of Scientist Weapon Ammunition”
More ammunition for weapons and able to carry more Tripmines.
Level 2 = “Advanced Binoculars”
Able to see (but not spot) Landmines through Binoculars.
Can also see Dynamite time and names of enemies.
Level 3 = “Improved Use of Scientist Weapons”
No recoil on mp40 SS scope, less charge consumed when setting up Tripmines,
less bullet spread when using the Q3X1, takes less time to defuse Landmines & Tripmines
Level 4 = “Nerd Rage”
Scientists regain stamina faster than other characters.
(version 1.0) You can optionally let level 4 Scientists do 3 * g_dmgKnife with g_blight 8.