@kopyright said:
I don’t see any actual benefit, nor do I understand the “we neeed moar gore!!!111” attitude in general.
From what I read on reddit, there is already a menu setting to deactivate blood effects but it’s not working. The HUD effect should be distinct from the bullet impact one.
From a game perspective blood decals serve the same role as bulletholes, except the shot landed. They indicate a fight has recently taken place. In Unreal 3 you can usually set the amount of decals you want left on the geometry.
Gibs in term of game design are a shortcut to avoid drawing the corpse. They have a shelf life before disappearing, just like the corpse itself, but it’s somewhat easier to forget them because the bits are tiny indeed. From a gameplay perspective, specially in this game, it’s even better to be able to instagib your opponent with explosives so it can’t be resurected. Because unconscious still have hitboxes
And then there is the gore fetish. Decades of FPS brought us blood splatters, death animations, ragdoll physics, particle effects… The frag is a reward of its own.