Don’t expect screenshots for a few days, since I’m compiling and testing, but here’s the current map layout and a few pointers of what to expect for now:

Here’s the key:
1 - Axis West gate spawn, start of game.
2 - Axis Mines spawn, captured by simply getting a player past this point.
3 - Axis Mid-mines flag spawn, captured by flag.
4 - Axis passageways spawn, captured by blowing the wall at (A)
5 - Axis Hall Entrance spawn, captured by flag.
6 - Axis Tomb of Balin spawn, captured by flag.
7 - (Yes I coloured it wrong, should be red!) Axis final spawn, captured by blowing the door here.
1 - Allies West gate spawn, start of game (note only for the first wave of spawns, after this you spawn at 2).
2 - Allies shrine of Aule spawn. Lose this when the wall at (A) is blown.
3 - Allies Main Halls flag spawn, axis can clear the flag here.
4 - Allies Main Halls spawn. Lost when the door at (7) is blown.
5 - Allies final spawn.
A - Rock wall blocking progress. Dynamite.
B - One way route out for Allies to attack Axis.
Slow progress eh?
I also am planning to convert the maps to quake wars when the game comes out, so I won’t completely waste the last god knows how many years of slow mapping!


