MLB Daybreak released !


(Marko) #1

Here we go… :slight_smile:
Lowlife spent quite a long time fixing all the last texture bugs and glitches in the map. It’s now released and ready for download here :
MLB Daybreak custom map download
or directly on the MLB Daybreak page

MLB Daybreak readme file:

Installation:

extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.

Daybreak - the making of:

Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Fortress map (orgininally made by Marko)

More information and screenshots available on http://www.gd-experience.eu/

Lefty - Custom Voices / GertH - Command map maker

Sponsors:

MLB is sponsored by X3M servers (http://www.x3mservers.net). X3M Server running MLB rotation maps
available at 82.192.80.141:27910

Testing Team:

-7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont

[fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge

[FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)

M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)

Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery

Map Features:

1 tank to escort right through the map
2 tank barriers
7 spawns per team
1 neutral command post
4 mg-42 gun nests
1 buildable spawn
5 objectives (explosive charges) to rob and take to the rocket
1 lever-armed bomb with countdown
1 catapult
4 dynamitable objectives

Map Description:

Daybreak is an Axis-attacking map designed for Wolfenstein Enemy Territory. It’s very close to the game
engine limitations since we got very close to the entity limit. The first section of the map is focused
around a tank which axis have to escort to a defense wall in order to breach it. Axis then attack the allied
main base, using the railway path to infiltrate the fortress.
Withing the fortress, axis will fight their way across barricades and around a dam, to breach the rocket base
entrance. They will then have to rob a keycard to open an armory and take 5 explosives to the Allied rocket
before they can start the bomb countdown. Reaching the end of the countdown before the time limit will lead
axis to victory…


(Shazam) #2

Guuut :smiley: